Scout

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Scout portrait.png Afraid of the dark? No need, you've got me!
~ the Scout
Scout
Scout.png
Class Details
Icon Scout
Voice Pitch 115%

The Scout is one of the four playable dwarves in the game. He is equipped with a 'Deepcore GK2' assault rifle, the 'Jury Rigged Boomstick" shotgun, a reusable Grappling Gun, and a Flare Gun that fires sticky flares.

About[edit | edit source]

As the Scout, you are the only one to carry the powerful Flare Gun, and the entire team depends on you for light. To scout ahead, you are also equipped with a Grappling Hook, letting you get to almost anywhere. But, while you are carrying an Assault Rifle and a Sawed off Shotgun, you should be careful not to get cut off from your team - the caves don't take kindly to lone explorers.
~ Class Description

The Scout boasts the fastest movement speed in the game, due to his reusable Grappling Gun, and is the only class capable of placing sticky flares using his unique Flare Gun, that can be used to light up much larger areas than the normal flares are capable of. The Scout is also equipped with a light Assault Rifle and Sawed-Off Shotgun for close and long ranged encounters.

Unlike all other classes, the Scout possesses a specialized grenade, the 'IFG' or Inhibitor Field Generator. When thrown, it detonates to create an area of effect that slows down all enemies who enter the radius by 75% of their movement speed for the duration that they remain within the area of effect. This grenade can be upgraded to weaken any enemies caught within the field by 33%, causing them to deal less damage to players.

Equipment[edit | edit source]

All classes have eight pieces of gear, each of which can be individually upgraded using Credit.png credits and crafting resources. There's currently two unlockable weapons per class, each weapon has their own assignment. Once an assignment for a weapon has been completed it then can be purchased within the upgrade terminal.

Equipment Initial Stats Description
Assault-rifle.png

Deepcore GK2
Assault Rifle

Damage 11
Stun Duration 2s
Clip Size 25
Max Ammo 350
Rate of Fire
(per second)
7.0
Reload Time 1.8s
Stun Chance +10%
A dependable, hefty weapon.
Usually not the first choice of proper dwarves, but the combination of heft, weight, and satisfying boom makes it worthwhile all the same.
M1000.png

M1000 Classic
Semi-Automatic Rifle

Damage 55
Clip Size 5
Max Ammo 50
Rate of Fire
(per second)
5.0
Reload Time 2.2s
Focus Speed 1.0
Focused Shot Damage +50%
Requirements
Credit.png 7600 Credits Jadiz 120 Jadiz Croppa 80 Croppa
The original design for the M1000-pattern DRG-issue percision rifle goes back hundreds of years, practically unchanged.
High damage, respectable fire rate... and that "Ping". A prime exmple of "if it ain't broke, don't fix it
.
Sawedoff-shotgun.png

Jury-Rigged Boomstick
Shotgun

Damage 11
Bullets
(per shot)
7
Clip Size 2
Max Ammo 24
Rate of Fire
(per second)
1.5
Reload Time 2.0s
You take a shotgun and cut it in half.
You're left with a light handcannon that handles like a large pistol and has the stopping power of an 18-wheeler loaded with watermelons.
A true classic.
Dual machine pistols.png

Zhukov NUK17
Submachine Gun

Damage 10
Clip Size 50
Max Ammo 600
Rate of Fire
(per second)
30.0
Reload Time 1.8s
Requirements
Credit.png 8200 Credits Bismor 160 Bismor Umanite 100 Umanite
Never sophisticated, but never disappointing either.
The NUK family of twinned micro SMGs has a long and treasured track record,
yet those in the know generally agree that the 17 is among the very best.
Grappling-gun.png

Grappling Gun
Support Tool

Max Range 20m
Cooldown 4s
Risk of Accidental Death High
The ultimate explorer's tool - this self-recharging grappling hook will get you out of any sticky situation, and onto any distant ledge.
Handle with care - ending up dangling from the ceiling and then dropping 60 feet onto the floor is not covered by the employee insurance.
Flare-gun.png

Flare Gun
Suppot Tool

Damage 40
Duration 75s
Clip Size 3
Max Ammo 12
Rate of Fire
(per second)
1.0
Reload Time 2.4s
A powerful projectile launcher that shoots high-intensity, adhesive flares.
The flares can attach to even the hardest material.
Pickaxe.png

Basic Pickaxe
Support Tool

Damage 20
No respectable miner would leave home without it.
Flare.png

High-Intensity Flare
Support Tool

Flare Duration 25s
Max Flares 3
Recharge Time 12s
Flare Color Blue
A flare on steroids! Powerful enough to light up even the darkest of caves, and sure to put a gleam in the eye of even the most dour dwarf. What's not to love?
Grenade.png

Inhibitor-Field Generator
Support Tool

Field Duration 20s
Max Grenades 3
Slowdown Strength 75%
Weakening Strength 0%
The IFG - or Inhibitor-Field Generator - is one of the latest inventions of the good people down in R&D.
Toss one of these bad boys into a cluster of bugs, and watch them slow right down.
Armor.png

"Fox" Armor Rig
Armor Undersuit

Shield 25
Recharge Delay 7s
Fall Damage Resistance 0%
Each set of DRG issue armor is mounted on a highly modifiable undersuit, capable of transforming the capabilities of the armor considerably.
Regrettably, R&D has as yet proven unable to utilize the suit's stillsuit capacity towards onboard production of alcohol.

Basic Tips and Strategy[edit | edit source]

  • Deepcore GK2
    • The Battle Frenzy modification gives the Scout a a short speed boost every time he kills an enemy with the GK2. The speed boost is useful for kiting large groups of enemies.
  • M1000 Classic
    • The M1000 has the longest effective range out of all the weapons in the Scout's arsenal. Use it to quickly dispatch of deadly long-ranged enemies like the Glyphid Acid Spitter and Glyphid Web Spitter.
    • The Precision Terror modification will cause enemies to run away from you when you kill an enemy with a focused shot at their weakpoint. This comes in handy when a large group of enemies are closing in on you.
    • Cancel the rifle's focus shot by swinging your pickaxe.
  • Jury-Rigged Boomstick
    • The Boomstick is capable of greatly damaging Praetorians.
    • Don't be afraid to use the Boomstick if you're running low on primary ammunition.
  • Zhukov NUK17
    • The Zukov's firing speed and low accuracy make it a solid close ranged weapon. Use it in conjunction with the M1000 Classic in order to make up for the M1000's lackluster close range effectiveness.
  • Grappling Gun
    • The Grappling Hook is the fastest traversal method in the game, try not to leave your team behind.
    • Team up with the Engineer's Platform Gun to make ceiling resources more accessible.
    • The mobility granted by The Grappling Hook combined with the Field Medic perk makes the Scout great at reviving downed teammates.
  • Flare Gun
    • Use the Flare Gun to spot Cave Leeches and unseen minerals, also useful during waves for spotting enemies.
    • The Flare Gun's flares can bounce off of players and enemies.

Voice Responses[edit | edit source]

Class Selected[edit | edit source]
  • "The truth is out there, so is the gold."
  • "Yeah, I don't so much 'scout' as make this operation possible!"
  • "Afraid of the dark? No need, you got me!"
  • "Allow me to 'illuminate' the situation! Ha ha ha ha ha!"
  • "Yeah, I got a grappling hook, what are you gonna do about it?"
  • "Time to light this shit up."
  • "Darkness? Ain't nothing."
  • "Let's move it."
  • "Keep them Shites off me, I'll keep the team alive!"
  • "Darkness, here I come!"
  • "I can get anywhere, anytime."