Scout

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Scout portrait.png Afraid of the dark? No need, you've got me!
~ the Scout
Scout
Scout.png

The Scout is one of the four playable dwarves in the game. He is equipped with a 'Deepcore GK2' assault rifle, the 'Jury Rigged Boomstick" shotgun, a reusable Grappling Gun, and a Flare Gun that fires sticky flares.

The scout boasts the fastest movement speed in the game, due to his reusable grappling gun, and is the only class capable of placing sticky flares using the flare gun, that can be used to light up much larger areas than the normal flares are capable of.

The scout possesses a specialized grenade, the 'IFG' or Inhibitor Field Generator that when thrown, detonates to create an area of effect that slows down all enemies who enter the radius by 75% of their movement speed for the duration that they remain within the area of effect. This grenade can be upgraded to weaken any enemies caught within the field by 33%, causing them to deal less damage.

Equipment[edit | edit source]

All classes have eight pieces of gear, each of which can be individually upgraded using Credits credits and crafting resources. There's currently two unlockable weapons per class, each weapon has their own assignment. Once an assignment for a weapon has been completed it then can be purchased within the upgrade terminal.

Equipment Initial Stats Description Requirements
Assault-rifle.png

Deepcore GK2
Assault Rifle

Damage 11
Stagger Duration 2s
Clip Size 25
Max Ammo 350
Rate of Fire
(per second)
7.0s
Reload Time 1.8s
Stagger Chance +10%
A dependable, hefty weapon.
Usually not the first choice of proper dwarves, but the combination of heft, weight, and satisfying boom makes it worthwhile all the same.
-
M1000.png

M1000 Classic
Semi-Automatic Rifle

Damage 55
Clip Size 5
Max Ammo 50
Rate of Fire
(per second)
5.0s
Reload Time 2.2s
Focus Speed 1.0
Focused Shot Damage +50%
The original design for the M1000-pattern DRG-issue percision rifle goes back hundreds of years, practically unchanged.
High damage, respectable fire rate... and that "Ping". A prime exmple of "if it ain't broke, don't fix it
.
Credits 7600 Credits

Jadiz 120 Jadiz

Croppa 80 Croppa

Sawedoff-shotgun.png

Jury-Rigged Boomstick
Shotgun

Damage 11
Bullets
(per shot)
7
Clip Size 2
Max Ammo 24
Rate of Fire
(per second)
1.5s
Reload Time 2.0s
You take a shotgun and cut it in half.
You're left with a light handcannon that handles like a large pistol and has the stopping power of an 18-wheeler loaded with watermelons.
A true classic.
-
Dual machine pistols.png

Zhukov NUK17
Submachine Gun

Damage 10
Clip Size 50
Max Ammo 600
Rate of Fire
(per second)
30.0s
Reload Time 1.8s
Never sophisticated, but never disappointing either.
The NUK family of twinned micro SMGs has a long and treasured track record,
yet those in the know generally agree that the 17 is among the very best.
Credits 8200 Credits

Bismor 160 Bismor

Umanite 100 Umanite

Zipline-gun.png

Grappling Gun
Support Tool

Max Range 20m
Cooldown 4s
Risk of Accidental Death High
The ultimate explorer's tool - this self-recharging grappling hook will get you out of any sticky situation, and onto any distant ledge.
Handle with care - ending up dangling from the ceiling and then dropping 60 feet onto the floor is not covered by the employee insurance.
-
Flare-gun.png

Flare Gun
Suppot Tool

Damage 40
Flare Duration 88.0s
Clip Size 3
Max Ammo 12
Reload Time 2.4s
A powerful projectile launcher that shoots high-intensity, adhesive flares.
The flares can attach to even the hardest material.
-
Pickaxe.png

Basic Pickaxe
Support Tool

Damage 20
No respectable miner would leave home without it. -
Flare.png

High-Intensity Flare
Support Tool

Flare Duration 25s
Max Flares 3
Recharge Time 12s
Flare Color Blue
- -
Grenade.png

Inhibitor-Field Generator
Support Tool

Field Duration 20s
Max Grenades 3
Slowdown Strength 75%
Weakening Strength 0%
The IFG - or Inhibitor-Field Generator - is one of the latest inventions of the good people down in R&D.
Toss one of these bad boys into a cluster of bugs, and watch them slow right down.
-
Armor.png

Light Scouting Suit
Armor

Shield 25
Recharge Delay ~4.5s
Fall Damage Resistance 0%
Some Armor. -

Basic Tips and Strategy[edit | edit source]

  • Jury-Rigged Boomstick
    • The Boomstick is capable of two-shotting Praetorians.
    • Don't be afraid to use the Boomstick if you're running low on GK2 ammunition.
  • Grappling Gun
    • The Grappling Hook is the fastest traversal method in the game, try not to leave your team behind.
  • You can team up with the Engineer's Platform Gun to make ceiling resources more accessible.
  • Flare Gun
    • Use the Flare Gun to spot Cave Leeches and unseen minerals, also useful during waves for spotting enemies.

Voice Responses[edit | edit source]

Class Selected[edit | edit source]
  • "The truth is out there, so is the gold."
  • "Yeah, I don't so much 'scout' as make this operation possible!"
  • "Afraid of the dark? No need, you got me!"
  • "Allow me to 'illuminate' the situation! Ha ha ha ha ha!"
  • "Yeah, I got a grappling hook, what are you gonna do about it?"
  • "Time to light this shit up."
  • "Darkness? Ain't nothing."
  • "Let's move it."
  • "Keep them Shites off me, I'll keep the team alive!"
  • "Darkness, here I come!"
  • "I can get anywhere, anytime."