Status Effects

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Status acid.png Acid[edit | edit source]

Acid effects:

  • Green Maggot Acid Cloud:
    • Damage: 2 - 3
    • Damage type: Poison
    • Interval: 0.5 - 0.8 s
    • Duration: 4 s
    • Full damage radius: 2 m
    • Damage radius: 2 m
    • Max Resistance: 25
  • Acid Spitter Acid Spit:
    • Damage: 2.5
    • Damage type: Poison
    • Interval: 0.5 - 1.0 s
    • Duration: 2 s
  • Praetorian Acid Cloud:
    • Damage: 3
    • Damage type: Poison
    • Interval: 1.0 - 1.5 s
    • Duration: 10 s
  • Praetorian Acid Spit:
    • Damage: 5
    • Damage type: Poison
    • Interval: 0.5 - 1.0 s

Status fire.png On Fire[edit | edit source]

On Fire effects:

  • Duration: Variable – the formula is (BurnTemperature - DouseFireTemperature) / CoolingRate
  • Interval: 0.25 - 0.5 s (random value)
  • Damage: 5
  • Damage type: Fire
  • Affected by: Fire resistance

Status frozen.png Frozen[edit | edit source]

Freeze effects:

  • Frozen enemy take no bonus weakpoint damage.
  • Certain enemy lose their unique death effect. For example, Glyphid Exploders will not detonate if they are killed while frozen.
    • Exhaustive list of enemies losing their unique death effect: Radioactive Glyphid Swarmer, Glyphid Praetorian, Radioactive Glyphid Praetorian, Glyphid Frost Praetorian, Glyphid Exploder, Radioactive Glyphid Exploder, Glyphid Bulk Detonator, Glyphid Oppressor, Glyphid Crassus Detonator, Mactera Goo Bomber, Mactera Frost Bomber, Glyphid Brood Nexus.
  • Any instant non AOE damage will do x3 damage against a frozen creature. (Examples and details below.)
    • All damage over time like burn, radiation, electrocution… will do normal damage.
    • All AOE attack will do normal damage, if an attack has a single target part and an AOE part, the single target part will do triple damage while the AOE part will do normal damage.
    • All spray attack (CRSPR Flamethrower / Cryo Cannon) will do normal damage.
      • Reinforced Power Drills will do triple damage
      • Power attack will do normal damage
      • Pickaxe attack is composed of 2 subhit:
        • first part of the hit (11 melee damage) will do triple damage
        • second part of the hit (16.5 melee damage) will do normal damage since it’s an AOE
      • Impact Axe is composed of 3 subhits:
        • 50 melee damage this part will normal damage despite being single target
        • 110 melee damage this part will do triple damage
        • 80 explosive damage this part will do normal damage


Icon Upgrade TemperatureShock.pngTemperature Shock[edit | edit source]

  • Fire and Ice are now best friends, sort of. They still cancel each other out but now whenever you force a creature out of either the Frozen or Burning state they will take a good chunk of damage.
  • Step 1 - Either set a creature on fire or freeze them.
  • Step 2 - Proceed to apply fire/heat damage if frozen or ice/cold damage if burning. This works with any elemental fire or ice damage and also with strong heat / cold sources
  • Step 3 - Keep at it until the target stops being frozen / burning
    • Upon activation, the mob or mobs will be dealt 200 damage.


Status radioactive.png Radiation[edit | edit source]

Radiation effects:

  • Radiation Hazards
    • Interval: 0.5 - 1.0 s
    • Damage: 6
    • Damage type: Radiation
  • Fat Boy vs Enemies:
    • Interval: 0.75 - 1.25 s
    • Damage: 25
    • Damage type: Radiation
    • Full damage radius: 8 m
    • Damage radius: 8 m
    • Duration: 15 s
  • Fat Boy vs Players:
    • Interval: 0.5 - 1.0 s
    • Damage: 6
    • Damage type: Radiation
    • Full damage radius: 8 m
    • Damage radius: 8 m
    • Duration: 15 s
  • Radioactive Swarmer:
    • Interval: 0.5 - 1.0 s
    • Damage: 2
    • Damage type: Radiation
    • Full damage radius: 2 m
    • Damage radius: 2 m
    • Duration: 4 s
  • Radioactive Praetorian:
    • Interval: 0.5 - 1.0 s
    • Damage: 6
    • Damage type: Radiation
    • Full damage radius: 2.75 m
    • Damage radius: 2.75 m
    • Duration: 7 s

Status goo.png Sticky Goo[edit | edit source]

Sticky Goo effects

  • Interval: 1 s
  • Movement speed: -70%

Status electricity.png Electrocution[edit | edit source]

  • Electrocuted enemies take DoT and have difficulty moving.
  • Common sources: Electro Crystals, "Stubby" Voltaic SMG, Bosco's Overcharged Rounds Upgrade

Electrocution effects:

  • Duration: 3.00 s
    • M1000 Classic Overclock "Electrocuting Focus Shots" has an increased duration of 4 s
    • Deepcore GK2 Overclock "Electrifying Reload" has an increased duration of 4s
    • Breach Cutter Overclock "High Voltage Crossover" has an increased duration of 4 s
    • BRT7 Burst Fire Gun Overclock "Electro Minelets" has a decreased duration of 2 s
  • Interval: 0.25 s
  • Damage per tick: 3
    • Breach Cutter Overclock "High Voltage Crossover" has an increased damage of 4 Damage per tick
    • BRT7 Burst Fire Gun Overclock "Electro Minelets" has a decreased damage of 2 Damage per tick
  • Total damage: 36
    • 48 for M1000 Overclock "Electrocuting Focus Shots"
    • 48 for Deepcore GK2 Overclock "Electrifying Reload"
    • 64 for Breach Cutter Overclock "High Voltage Crossover"
    • 16 for BRT7 Overclock "Electro Minelets"
  • Damage type: Electric
  • Movement speed: -80%
  • Stackable: No
  • Can be refreshed: Yes
  • Reduced by: Electric resistance (for both the damage and the slow)

Status cobweb.png Web[edit | edit source]

Web effects:

  • Duration: 4 / 8 s (Web Spitter / Sticky Web)
  • Obscure vision
  • Movement speed: -50%

Status Staggered.png Stun[edit | edit source]

  • Stunned enemies are unable to act or move.
  • The melee of a Glyphid Grunt Slasher can deal a stun.
  • Certain creatures with channeled attacks, such as Praetorian acid spit, will be interrupted by stuns.
  • The pickaxe power attack stuns enemies briefly.

Status Pheromones.png Pheromones[edit | edit source]

Status Neurotoxin.png Neurotoxin[edit | edit source]

Neurotoxin effects:

  • Duration: 30s / 10s (Neurotoxin Grenade / Neurotoxin Coating & Neurotoxin Payload)
  • Interval: 0.75 to 1.25 s
  • Damage per tick: 12
  • Damage type: Poison
  • Movement speed: -30%
  • Stackable: No
  • Can be refreshed: Yes
  • The debuff effects do not stack with multiple procs but the duration will reset based off of the sources duration.

Status Oxygen.png Suffocation[edit | edit source]

  • Exclusive to the Low Oxygen Warning Mutator
  • Suffocating dwarves will take constant damage, ignoring shields.
  • Suffocation will end when the player is downed or refill their O2.