The Spanish Deep Rock Galactic Wiki is open for editing.
|“||A small, light semi-automatic for small, light dwarves. More deadly than it appears.||„|
|~ Weapon description|
About[edit | edit source]
A simple and uncomplicated weapon, the Subata remains reliable in almost every situation. Despite its tiny size the gun can deal some serious damage when aiming for weak points on enemies due to its built-in Weakpoint Damage Bonus (which can be further improved with mods). It has a surprisingly long range for a handgun too, though without mods the recoil can be problematic.
Its main purpose is to aid the Driller in dealing with foes who stay outside the range of his primary weapons - particularly Mactera aliens who can easily fly out of the range of the streams. Mactera have huge, obvious weak spots which only become larger when they are preparing attacks, meaning that killing them with the Subata is easy - just point, shoot and that's one more dead alien to line the walls of Hoxxes.
Although the weapon is generally flawless, it doesn't have many specialties since its function is so basic. This is far from a bad thing as it makes the Subata a very reliable backup weapon, particularly with its generous amount of reserve ammo. That said the Driller's EPC can potentially provide some more interesting functionality to those looking for a more adventerous weapon. For everyone else, the Subata is plenty useful.
Modifications[edit | edit source]
There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier.
Unique Modifications[edit | edit source]
Volatile Bullets[edit | edit source]
Volatile Bullets causes each bullet fired out of the Subata, onto burning targets, to deal +50% more damage. Burning can be applied to targets from the CRSPR Flamethrower or other weapons capable of burning. The Flamethrower allows the Driller to have a synergistic pairing of weapons when taking this mod.
Overclocks[edit | edit source]
|+50% Weakpoint Chain Hit Chance||Any shot that hits a weakspot has a chance to ricochet into a nearby enemy.|| 7600 Credits|
(between x0.8 and x1.4 damage)
|More damage on average but it's a bit inconsistent.|| 7150 Credits|
|+10 Magazine Size
+0.5 Reload Time
|Custom magazine that can fit a lot more ammo but it's a bit unwieldy and takes longer to reload.|| 9000 Credits|
+2 Rate of Fire
x1 Base Spread
|Fully automatic action, watch out for the recoil.|| 7400 Credits|
-3 Magazine Size
|Micro-explosives that explode inside hit targets when you reload. However these fancy bullets come at the cost of raw damage, total ammo, and magazine capacity.|| 8100 Credits|
|+50% Stun Chance
-4 Magazine Size
-4 Rate of Fire
|Part bullet, part syringe these rounds are very effective at stunning most enemies.|| 7150 Credits|
Skins[edit | edit source]
Full gallery of skins can be seen at Weapon Skins.
Trivia[edit | edit source]