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Template-info Documentation

This template is used to insert equipment stat info into equipment tables found on dwarf class pages. It is designed specifically to be used within tables, use elsewhere is highly unrecommended.

Usage[]

{{Equipment stats
| damage          = //Damage dealt per bullet/projectile
| damage2         = //As above
| damage2 type    = //Optional. Type of damage (e.g. Electrocution, Charged etc. Defaults to just "Damage".)
| areadamage      = //Damage dealt by bullet's/projectile's explosion
| areadamage type = //Optional. Type of damage (e.g. Charged, Explosion etc. Defaults to just "Area Damage".)
| radius          = //Radius of effect
| radius type     = //Optional. Type of radius (e.g. Damage, Slow, Weakening etc. Defaults to just "Radius".)
| bullets         = //Number of bullets per shot
| range           = //Range in metres
| duration        = //Duration of effect. Should include decimal point
| duration type   = //Optional. Type of duration (e.g. Flare, Inhibitor Field etc. Defaults to just "Duration".)
| cooldown        = //Cooldown in seconds. Should include decimal point
| clip            = //Amount of ammo that can be used before needing to reload
| ammo            = //Amount of reserve ammo
| ammo type       = //Optional. Use to change "Ammo" to something else (e.g. Flares, Grenades, Satchels etc.)
| firerate        = //Number of shots fired in one second
| cooling         = //Time in seconds for weapon to cool after overheating
| reload          = //Time in seconds to reload clip
| spinup          = //Time in seconds to spin-up
| spindown        = //Time in seconds to spin-down
| chance          = //Percentage chance
| chance type     = //Recommended. Type of chance (e.g. Stagger, Electrocution etc. Defaults to just "Chance".)
| reach           = //Ranged weapon's maximum range
| reach type      = //Optional. Type of reach (e.g. Flame, Cold Stream etc. Defaults to just "Reach".)
| shield          = //Shield hitpoints
| shieldregen     = //Shield regeneration
| recharge        = //Recharge duration
| recharge delay  = //Delay before recharge starts
| resistance      = //Damage resistance percentage
| resistance type = //Defaults to just "Resistance"
| bonus           = //Percentage bonus
| bonus type      = //Recommended. Type of bonus (e.g. Weakpoint Damage, Armor Penetration etc. Defaults to just "Bonus".)
| fear            = //Fear Factor bonus
| fear type       = //Optional. Type of fear (e.g. Impact, Explosion etc. Defaults to just "Fear Factor".)
| fear2           = //As above
| fear2 type      = //As above
| custom1 name    = //Custom stat name
| custom1         = //Custom stat value
| custom2 name    = //As above
| custom2         = //As above
| custom3 name    = //As above
| custom3         = //As above
| custom4 name    = //As above
| custom4         = //As above
| custom5 name    = //As above
| custom5         = //As above
| custom6 name    = //As above
| custom6         = //As above
| custom7 name    = //As above
| custom7         = //As above
}}

Example[]

{{Equipment stats
| damage          = 50
| bullets         = 11
| clip            = 4
| ammo            = 24
| ammo type       = toast
| firerate        = 1.5
| reload          = 2.5
| fear            = 10
| custom1 name    = Hunger
| custom1         = -20
}}
Damage 50
Bullets
(per shot)
11
Magazine Size 4
Max Toast 24
Rate of Fire
(per second)
1.5
Reload Time 2.5s
Fear Factor 10%
Hunger -20

Notes[]

  • 'm', 's', and '%' at the end of values should be omitted when using this template except for custom stat value parameters.
  • 'type' and 'name' fields will automatically capitalise the first letter of the first word.
  • The invisible table will always have a fixed width of 200px.
  • Not recommended to be used outside of tables.

This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.

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