Experimental Plasma Charger [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Energy Rerouting
|
"A masterwork of engineering that improves charge speed and energy efficiency without affecting overall performance!" | |||
Magnetic Cooling Unit
|
"A high-tech solution to cleanly improve the cooling rate. The result is an increased number of shots that can be fired before overheating, a faster recovery from an overheat and an extended duration that a full charge can be maintained." | |||
Heat Pipe
|
-2 Charged Shot Ammo Use |
"By channeling exhaust heat back into the charge chamber a shot can be charged faster while using less energy. Unfortunately this process generates a lot more heat." | ||
Heavy Hitter
|
x1.6 Damage |
"Some extensive tweaking to how the shots are prepared can increase the pure damage of the weapon but at the cost of more heat per shot and a reduced battery size." | ||
Overcharger
|
x1.5 Charged Damage |
"Pushing the EPC to the limit will give you a significant increase in charge shot damage and a boost in the size of the explosion but at the cost of thermal efficiency and energy consumption." | ||
Persistent Plasma
|
"By changing how the plasma is layered within the charged projectile a slow and persistent discharge can be achieved upon impact. However this does reduce the instant damage done." |
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Overclock table experimental plasma charger
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