Update 5: Dreadnought | |
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Previous Update 4 A Home in Orbit |
Next Update 6 Open Alpha Preview |
Update 5: Dreadnought mainly focused on visual improvements and new creatures. It went live on August 28th, 2017.
New Features[]
The new major content introduced in this update.
New Creatures[]
Six new creatures were introduced in this update, three neutral and three hostile.
- Maggot - harmless critters that just hang around in the caves. So squishy.
- Loot Bug - big fat grub full of tasty resources. Once you Pop, as they say...
- Spitballer - a towering, sentient plant that shoots explosive spore pods at intruders.
- Cave Vine - inquisitive polyps hanging from the ceilings.
- Deeptora Swarm - swarms of stinging, angry insects. Destroy their hive to get rid of them.
- The Dreadnought - the biggest and meanest Glyphid to date. You see the Dreadnaught coming at you, you better be prepared for a tough fight!
Patch Notes[]
- Complete Overhaul of Glyphids:
- New Models
- New Animations
- Overhauled sound
- Enhanced Shaders
- New Creatures:
- Maggot - harmless critters that just hang around in the caves. So squishy.
- Loot Bug - big fat grub full of tasty resources. Once you Pop, as they say...
- Spitballer - a towering, sentient plant that shoots explosive spore pods at intruders.
- Cave Vine - inquisitive polyps hanging from the ceilings.
- Deeptora Swarm - swarms of stinging, angry insects. Destroy their hive to get rid of them.
- The Dreadnought - the biggest and meanest Glyphid to date. You see the Dreadnaught coming at you, you better be prepared for a tough fight!
- Improved Creature Behavior:
- Better Pathfinding
- More Responsive Behavior
- New Mission:
- Go on an entirely new mission for Deep Rock Galactic, codenamed “Lost Overhang”.
- Biomes:
- Ongoing work on enhancing underlying systems, allowing for more diverse biomes in future - much more to come
- Tweaked basic biome to support the new features
- Razer Chroma Support:
- Different Color Scheme based on which class you play
- The numpad keys lights up in the colors of the corresponding Character Class
- F button lights up when you are able to throw Flares
- Throwing a Flare makes a ripple effect
- Health represented from F1 - F12
- All keys blink red when taking damage to health
- Shield represented on PrtScn, Scroll Lock and Pause buttons.
- All keys blink blue when taking damage to shield
- R lights up green while reloading
- WASD are red, indicating the basic movement list
- Different Color Scheme based on which class you play
- Audio:
- Tons of new or overhauled Sound Effects
- Loads of new ambient Music
- For Extraction
- For Mini boss
- General Gameplay:
- Lines for Dwarf Salutes
- Dwarf Stuff
- New Running Animations (in first person view)
- New idle animations for all weapons
- The dwarves now bust a move when there’s music playing nearby on the space rig
- Salute your fellow dwarves using the V key ingame
Links[]
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