Deep Rock Galactic Wiki
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{{Updated}}
 
== Useful links ==
 
== Useful links ==
   
[[User:PunchyTurtle/common.css]]
+
* [[User:PunchyTurtle/common.css]]
  +
* [[User:PunchyTurtle/common.js]]
  +
  +
  +
* [[LOK-1 Smart Rifle]]
  +
** [[Template:Overclock table lok-1]]
  +
* [["Hurricane" Guided Rocket System]]
  +
** [[Template:Overclock table hurricane guided rocket system]]
  +
* [[DRAK-25 Plasma Carbine]]
  +
** [[Template:Overclock table drak25 plasma carbine]]
  +
* [[Corrosive Sludge Pump]]
  +
** [[Template:Overclock table sludge pump]]
  +
 
== To Do ==
 
== To Do ==
  +
* Get and upload biome features for 2 new biomes
* Make [[Damage Types]] page. [https://cdn.discordapp.com/attachments/453469452097421315/764515203307012177/unknown.png Reference this]
 
  +
* Get and upload icons for new mission types (cyrob will probably do this)
  +
* New page for seasons
  +
* New mission type section
  +
* Put new creatures in [[Creatures]]
  +
* New weapons + frameworks, skins, changes on [[Equipment]], etc
  +
* New armor skins (icons, skin screenshots)
  +
* New cosmetics (screenshots, upload)
  +
* New assignments for weps + other assignments
  +
* Adjustments on old assignments to include new mission?
  +
* New special event spawns in missions
  +
  +
* Beeping gets faster when holding battery for cargo crate
  +
  +
* '''Weapon skin updates'''
  +
** Screenshots for updated fourth relic
  +
** Screenshots for DLC and season skins + frameworks
  +
  +
=== New creatures ===
  +
* [[Patrol Bot]]
  +
* [[Shredder]]
  +
* [[Caretaker]]
  +
* [[Burst Turret]]
  +
* [[Sniper Turret]]
  +
* [[Repulsion Turret]]
  +
* [[Prospector Drone]]
  +
  +
** Images for caretaker, burst turret, sniper turret, repulsion drone
  +
  +
=== Wep pages ===
  +
* [[LOK-1 Smart Rifle]]
  +
** Needs assignment purchase price
  +
** Needs price for mods
  +
* [["Hurricane" Guided Rocket System]]
  +
  +
* [[Corrosive Sludge Pump]]
  +
** Needs purchase price
  +
** Needs mod table filled out
  +
* [[DRAK-25 Plasma Carabine]]
  +
  +
=== no page reload customcollapsible bug ===
  +
<span style="text-align:right; float:right;" class="mw-customtoggle-test"> '''[Expand/Collapse]'''</span>
  +
{| class="wikitable" width="100%"
  +
! Test
  +
! Test
  +
|- <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-test">
  +
| Test
  +
| Test
  +
</div>
  +
|}
  +
  +
  +
=== Random table ===
   
  +
{| class="wikitable" width="700px"
== tyiosadnf ==
 
  +
! colspan = 4 | Sticky Flame Duration
<includeonly>{| class="wikitable" style="text-align: center;" width="100%"
 
|- style="height: 40px;"
 
! style="width: 250px;" |Item
 
! style="width: 150px;" |Type
 
! style="width: 300px;" |Description
 
 
|-
 
|-
  +
| '''Weapon Modification'''
! colspan="3" | Functional
 
  +
| style="text-align:center" | '''Duration'''
  +
| '''Weapon Overclock'''
  +
| style="text-align:center" | '''Duration'''
 
|-
 
|-
  +
| ''Sticky Flame Duration'' (Tier 2)
|[[File:BF_Blue_Crystals.png|200px]]<br>'''Blue Crystals'''
 
  +
| style="text-align:center" | +3s
|Supportive
 
  +
| ''Sticky Additive'' overclock
|Blue crystals emitting bright light which greatly helps with navigation.
 
  +
| style="text-align:center" | +1s
 
|-
 
|-
  +
| ''Sticky Flame Duration'' (Tier 4)
|[[File:BF_Electrocrystal.png|200px]]<br>'''Electrocrystals'''
 
  +
| style="text-align:center" | +3s
|Hazardous/Supportive
 
  +
| ''Sticky Fuel'' overclock
|Will shock and slow anyone that comes in contact. Electricity travels through nearby crystals.
 
  +
| style="text-align:center" | +6s
  +
|}
  +
  +
=== tables for unique ocs and mods ===
  +
  +
===<big>U</big>nique <big>M</big>odifications ===
  +
  +
{| class="wikitable" width="100%"
  +
! colspan = 3 | Unique Modifications
 
|-
 
|-
  +
| width="100px" style="padding:10px; text-align: center;" | {{icon upgrade|Temperature}}<br/>'''Temperature Amplifier'''
|[[File:BF_Spider_Web_CC.png|200px]]<br>'''Spider Web'''
 
  +
| width="600px" | '''Temperature Amplifier''' is a modification that adds Heat or Cold area damage to the Colette Wave Cooker whenever it is striking a creature that is either On Fire or Frozen. If the target is on fire then the mod will add Heat damage in an AoE, and if the target is frozen then the mod will add Cold damage in an AoE. The area is centered where the Colette Wave Cooker strikes, not on the creature's center of mass, so it will spread temperature faster to enemies closer to where the weapon is pointing.
|Hazardous
 
  +
| width="200px" style="padding:10px" |
|Temporarily slows down and impairs the vision of any players running into it, can be burnt with a [[Flamethrower]].
 
  +
Area Damage
  +
* Damage: 3.5 Heat or Cold
  +
* Damage Radius: 2.5m
  +
* Max Damage Radius: 1.5m
  +
* Minimum Damage: 25%
 
|-
 
|-
  +
| style="padding:10px; text-align: center;" | {{icon upgrade|Area_Damage}}<br/>'''Wide Lens Add-On'''
! colspan="3" | Rocks
 
  +
| '''Wide Lens Add-On''' is a modification that when active increases the Collette Wave Cooker's shot width. It can be activated/deactivated by pressing the reload key (default [R]).
  +
|
  +
* 1.25x Shot Width
  +
* +1.1 Weapon Heat Per Second
 
|-
 
|-
  +
| style="padding:10px; text-align: center;" | {{icon upgrade|FireRate}}<br/>'''Power Supply Overdrive'''
|[[File:BF_Pink_Crystals.png|200px]]<br>'''Plain Quartz'''
 
  +
| '''Power Supply Overdrive''' is a modification that when active increases the Collette Wave Cooker's rate of fire. It can be activated/deactivated by pressing the reload key (default [R]).
|Neutral
 
  +
|
|Pink crystals which can be easily destroyed, often commented on how useless it is.
 
  +
* +2.5 Rate of Fire
  +
* 0.1x Shot Width
  +
* +0.4 Weapon Heat Per Second
 
|-
 
|-
|[[File:BF_Mineral_Chimney.png|200px]]<br>'''Mineral Chimney'''
 
|Neutral
 
|Rock formations letting out smoke from their holes.
 
 
|-
 
|-
  +
| style="padding:10px; text-align: center;" | {{icon upgrade|Explosion}}<br/>'''Boiler Ray'''
|[[File:BF_Wall_Eye.png|200px]]<br>'''Wall Eye'''
 
  +
| '''Boiler Ray''' is a modification that gives the Colette Wave Cooker a 50% chance of triggering an explosion at the point where the weapon last hit a creature when that creature is killed.
|Neutral
 
  +
<br/>
|Organic eyes with purple bits surrounding them covering the walls of a cave. Damaging an eye will make it close for a short while. Also found in [[Radioactive Exclusion Zone]].
 
  +
''The explosion is not a death effect; it is an effect native to the weapon, so the effect will not be disabled by the [[Status Effects#Frozen|Frozen]] status.''
|}</includeonly><noinclude>
 
  +
| style="padding:10px" |
  +
Explosion Statistics:
  +
* Damage: 100 Explosive
  +
* Damage Radius: 2.5m
  +
* Max Damage Radius: 1.5m
  +
* Area Damage Behavior: Radial
  +
|-
  +
| style="padding:10px; text-align: center;" | {{icon upgrade|FireRate}}<br/>'''Exothermic Reactor'''
  +
| '''Exothermic Reactor''' is a modification that gives the Colette Wave Cooker a 25% chance to afflict [[Status Effects#Temperature Shock|Temperature Shock]] on a creature afflicted with either [[Status Effects#On Fire|On Fire]] or [[Status Effects#Frozen|Frozen]]. The creature will take 200 Disintegrate damage and immediately drop to its dousing or unfreeze temperature and spread either Heat or Cold to nearby creatures but not the afflicted creature itself.
  +
| style="padding:10px" |
  +
Temperature Spread from On Fire:
  +
* Damage: 25 Heat
  +
* Radius: 2m
   
  +
Temperature Spread from Frozen:
{{Crystalline caverns biome features}}
 
  +
* Damage: 50 Cold
  +
* [[Area Damage|Maximum Damage Radius]]: 1.5m
  +
* [[Area Damage|Radius]]: 2m
  +
* [[Area Damage|Minimum Damage]]: 50%
  +
|}
   
  +
{{Advanced content|Contagion Transmitter}}
   
  +
{| class="wikitable" width="100%"
== Current project ==
 
  +
! colspan = 3 | Advanced Unique Modifications
  +
|-
  +
| width="100px" style="padding:10px; text-align: center;" | {{icon upgrade|Temperature}}<br/>'''Contagion Transmitter'''
  +
| width="600px" style="padding:10px" | While a creature is afflicted with [[Status Effects#Neurotoxin|Neurotoxin]], [[Status Effects#Corrosion|Corrosion]], or is currently in contact with a Goo Puddle any damage dealt by the Colette Wave Cooker's beam has a 10% chance of afflicting the creature and nearby creatures to be afflicted with [[Status Effects#Neurotoxin|Neurotoxin]] to deal 12 damage every 0.75-1.25 seconds for 10 seconds.
   
  +
The Neurotoxin of Contagion Transmitter does stack with Neurotoxin from both the Neurotoxin Canister and the Gunner's weapons to allow for higher damage per second, but it will not apply its own unique status icon.
   
  +
This mod also provides a 1.3x damage multiplier for the Wave Cooker's direct damage while a creature is standing within a Goo Puddle, afflicted with Neurotoxin from either the Neurotoxin Canister or the Gunner weapons. The damage bonus does not apply when a creature is only afflicted with the Corrosion DoT or afflicted with the neurotoxin spread by this mod, the creature must be afflicted with Neurotoxin from a different source or standing within a Goo Puddle. This damage bonus is multiplicative with Super Focusing Lens for a combined 1.95x damage. There is no interaction with Blistering Necrosis as the Blisters do not share the creature's status afflictions; however, the Wave Cooker is able to hit both the blister and the creature it is attached to at the same time so as to deal one hit with 1.3x damage, and one hit with 1.5x damage for a combined 2.8x damage overall.
<div style="text-align:right; float:right; margin-top: -37px; margin-bottom: 15px;" class="mw-customtoggle-caverns1 mw-customtoggle-test1">'''[Expand/Collapse]'''</div>
 
{|
 
| <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-caverns1"> {{Crystalline caverns biome features}} </div>
 
 
|}
 
|}
   
  +
=== <big>U</big>nique Overclocks ===
<div class="mw-collapsible" id="mw-customcollapsible-test1">
 
  +
{| class="wikitable" style="text-align: center; width: 100%;"
 
  +
{| class="wikitable" width="100%"
|- style="height: 40px;"
 
  +
! colspan = 3 | Unique Overclocks
! style="width: 250px;" |Item
 
! style="width: 150px;" |Type
 
! Description
 
 
|-
 
|-
  +
| width="100px" style="padding:10px; text-align: center;" | {{Icon overclock full|Unstable|Radioactive|Center}}<br/>'''Gamma Contamination'''
! colspan="3" | Functional
 
  +
| width="600px" style="padding:10px" |
  +
'''Gamma Contamination''' gives the Colette Wave Cooker a 25% chance to apply a Radiation DoT to any enemy that is struck directly by the weapon. The radiation DoT is split into two different effects. The first is a direct DoT applied to the irradiated enemy, and the second is a radioactive field that surrounds the irradiated enemy. The irradiated enemy is not damaged by the radioactive field unless there is another irradiated enemy nearby with its own radioactive field. The radioactive field will not stack with itself should more than one be in contact with an enemy.
  +
| width="130px" style="padding:10px" |
  +
Radiation DoT:
  +
  +
* Damage: 5 Radiation
  +
* Tick Rate: 0.2-0.25s
  +
* Duration: 7s
  +
  +
Radioactive Field:
  +
  +
* Damage: 3 Radiation
  +
* Tick Rate: 0.2-0.25s
  +
* Radius: 2.0m (visual field will vary by bug size)
  +
* Duration: 7s
 
|}
 
|}
</div>
 
   
  +
{{Advanced content|Blistering Necrosis}}
   
  +
{| class="wikitable" width="100%"
== More projects ==
 
  +
! colspan = 3 | Advanced Unique Overclocks
  +
|-
  +
| width="100px" style="padding:10px; text-align: center;" | {{Icon overclock full|Unstable|Weakspot|Center}}<br/>'''Blistering Necrosis'''
  +
| width="600px" style="padding:10px" |
   
  +
Every time the Colette Wave Cooker deals damage directly to a creature, there is a 10% chance of creating a Blister on the bodypart that was damaged. The Blisters have 50 HP (no scaling). When damaged, the Blisters will transfer the damage recieved to the creature they are attached to, acting as a weakpoint and inflicting weakpoint damage.
== biome features collapsible ==
 
{{Crystalline caverns biome features|mw-collapsible mw-collapsed}}
 
   
  +
The Blister does not inherit any Status Effect(s) of the creature it is attached to. As such, it will not be affected by mods that require a Status effect to be applied such as Contagion Transmitter or Conductive Bullets.
  +
  +
The Blister has its own hitbox that is separate from the creature it is attached to. As a result, it will allow weapons with any form of area of effect to hit the creature multiple times. For example, the [[CRSPR Flamethrower]] will deal 100% damage when hitting a Blister as well as 100% damage when hitting the creature the Blister is attached to, dealing a total of 200% damage. The Colette's own ray tracing behavior allows it to damage both the Blister and the affected creature as well.
  +
  +
The Blister's separate hitbox may also recieve damage from projectiles from creatures as well. For example, an [[Acid Spitter]] that has a Blister attached to the mouth will not only block projectiles, but also transfer damage back to the attached creature.
  +
  +
When the Blister pops, it deals a burst of damage in a very small AoE centered on its location, meaning the Blister popping is able to deal damage to multiple creatures.
  +
  +
Finally, when the Blister's hit points reach 0, it counts as killing a creature for the purposses of mods such as Boiler Ray and Targets Explode. As a result, these mods are able to trigger their explosive effects by targetting the Blisters from this overclock.
  +
| width="130px" style="padding:10px" |
  +
Blister Stats:
  +
  +
* Health: 50
  +
* Weakpoint Multiplier: 1.5x unless attached to a larger weakpoint.
  +
  +
Damage Transfer Properties:
  +
  +
* Damage Type: Kinetic
  +
* [[Damage#Material Flags|Material Flags]]: Frozen
  +
  +
Blister Pop Damage:
  +
  +
* Damage: 80 Poison
  +
* Damage Radius: 0.1m
  +
* Max Damage Radius: 0.1m
  +
|}
  +
  +
=== Advanced Information ===
  +
{{Advanced content}}
   
== bug testing ==
 
<span style="text-align:right; float:right;" class="mw-customtoggle-test"> '''[Expand/Collapse]'''</span>
 
 
{| class="wikitable" width="100%"
 
{| class="wikitable" width="100%"
  +
! colspan = 3 | Unique Modifications
! Test
 
  +
|-
! Test
 
  +
| width="100px" style="padding:10px; text-align: center;" | {{icon upgrade|Temperature}}<br/>'''Contaigen Transmitter'''
|- <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-test">
 
  +
| width="600px" style="padding:10px" | While a creature is afflicted with [[Status Effects#Neurotoxin|Neurotoxin]], [[Status Effects#Corrosion|Corrosion]], or is currently in contact with a Goo Puddle any damage dealt by the Colette Wave Cooker's beam has a 10% chance of afflicting the creature and nearby creatures to be afflicted with [[Status Effects#Neurotoxin|Neurotoxin]] to deal 12 damage every 0.75-1.25 seconds for 10 seconds.
| Test
 
  +
| Test
 
  +
The Neurotoxin of Contagion Transmitter does stack with Neurotoxin from both the Neurotoxin Canister and the Gunner's weapons to allow for higher damage per second, but it will not apply its own unique status icon.
</div>
 
  +
  +
This mod also provides a 1.3x damage multiplier for the Wave Cooker's direct damage while a creature is standing within a Goo Puddle afflicted with Neurotoxin from either the Neurotoxin Canister or the Gunner weapons. The damage bonus does not apply when a creature is only afflicted with the Corrosion DoT or afflicted with the neurotoxin spread by this mod, the creature must be afflicted with Neurotoxin from a different source or standing within a Goo Puddle. This damage bonus is multiplicative with Super Focusing Lens for a combined 1.95x damage. There is no interaction with Blistering Necrosis as the Blisters do not share the creature's status afflictions; however, the Wave Cooker is able to hit both the blister and the creature it is attached to at the same time so as to deal one hit with 1.3x damage, and one hit with 1.5x damage for a combined 2.8x damage overall.
 
|}
 
|}
   
  +
=== Unique Modifications ===
   
== notice box testing ==
+
==== Heat Radiance ====
<div class="nomobile">{{Ambox
 
| image = [[File:Drg_delete(black).png|50px]]
 
| type = '''This page is a [[:Category:Candidates for deletion|candidate for {{#ifeq:{{{2|}}}|speedy|(speedy)}} deletion]].'''
 
| border = black
 
| info = Reason: "''{{{1|No reason has been provided}}}''"
 
}}<br /></div>
 
   
  +
[[File:Icon Upgrade Heat.png|64px|left]]
[[Category:Notice templates]]</noinclude>
 
  +
'''Heat Radiance''' is a modification that causes the Flamethrower to emit an aura of heat onto all enemies within 4 meters, while the trigger is being held. The heat is strong enough to ignite most enemies after 1 second of constant fire, and can expedite the rate at which enemies at very close ranges are ignited by the flamethrower's direct flame or sticky flames.
{{delete}}
 
  +
{{clear}}
   
  +
* Area Damage: 80 Fire + Heat
<div class="nomobile">{{Ambox
 
  +
* [[Area Damage|Maximum Damage Radius]]: 3m
| image = [[File:Drg_delete(black).png|50px]]
 
  +
* [[Area Damage|Radius]]: 4m
| type = '''This page is a [[:Category:Candidates for deletion|candidate for {{#ifeq:{{{2|}}}|speedy|(speedy)}} deletion]].'''
 
  +
*[[Area Damage|Minimum Damage]]: 25%
| border = red
 
  +
| info = Reason: "''{{{1|No reason has been provided}}}''"
 
  +
==== Targets Explode ====
}}<br /></div>
 
  +
  +
[[File:Icon Upgrade Explosion.png|64px|left]]
  +
'''Targets Explode''' is a modification that gives enemies a 50% chance to explode if killed with direct damage. This damages enemies inside of the 0.5 meter radius of the explosion.
  +
  +
This applies to creatures of any size, including small enemies like swarmers or maggots.
  +
{{clear}}
  +
  +
* Area Damage: 55 Fire + Heat
  +
* [[Area Damage|Maximum Damage Radius]]: 0.5m
  +
* [[Area Damage|Radius]]: 3m
  +
* [[Area Damage|Minimum Damage]]: 25%
  +
* Friendly Fire Modifier: 0%
  +
  +
  +
=== more tables ===
  +
  +
{| class="wikitable" width="100%"
  +
! Understanding the Weapon
  +
|-
  +
|
  +
* '''Damage''' is how much damage is dealt upon direct impact of an uncharged shot.
  +
* '''Charged Area Damage''' is how much damage is dealt within the damage radius around the impact of a charged shot.
  +
* '''Charged Fragment Damage''' is how much damage is dealt by each fragment spawned by a charged shot.
  +
* '''Charged Fragment Count''' is the amount of fragments spawned by a charged shot.
  +
*'''Effects Duration''' is the amount of time in seconds that corrosion affects an enemy when it is directly impacted by a corrosive projectile
  +
*'''Puddle Lifespan''' is the amount of time in seconds that a corrosive puddle persists after a corrosive projectile lands on surface
  +
|-
  +
! Normal and Charged Shot Breakdown
  +
|-
  +
|
  +
* Damage Type: 50% Kinetic / 50% Corrosive
  +
* Damage Radius: 1m
  +
* Max Damage Radius: 0.5m
  +
* Minimum Damage: 25%
  +
* Hitbox Radius: 0.25m (0.20m for Fragments)
  +
  +
'''Charged Shots'''
  +
  +
* Damage Type: 50% Kinetic / 50% Corrosive
  +
* Damage Radius: 2.5m
  +
* Max Damage Radius: 1m
  +
* Minimum Damage: 25%
  +
* Hitbox Radius: 0.45m
  +
|-
  +
! Corrosion Mechanics
  +
|-
  +
|
  +
Enemies hit directly or caught within the splash radius of the sludge projectiles have a 100% chance to be applied with [[Status Effects#Corrosion|Corrosion]]. ('''Note''': Enemies walking through a corrosive puddle will not apply/refresh this effect.)
  +
  +
* Damage (per tick): 8
  +
* Damage Type: 100% Corrosive
  +
* Tick interval: 0.2-0.25s
  +
*Duration: 4 seconds
  +
* Slowdown: 35% (x0.65 Movement Speed)
  +
|-
  +
! Puddle Properties
  +
|-
  +
| {{Advanced content|Goo Puddles}}
  +
Enemies take damage for however long they remain on a corrosive puddle. ('''Note''': This DoT stacks with the aforementioned Corrosion DoT effect.)
  +
  +
* Damage (per tick): 4
  +
* Damage Type: 100% Corrosive
  +
* Tick interval: 0.2-0.3s
  +
*Duration: 12 seconds
  +
* Slowdown: 45% (x0.55 Movement Speed)
  +
* Hydrogen Ion Additive Overclock does not affect the puddle damage or corrosive puddle DoT or Slowdown
  +
  +
*'''Puddle Diameter''' is affected by whether the puddle was created by a normal shot or a charged shot. Charged fragments create the same size puddles as normal shots
  +
** Normal diameter: 1.2 meters
  +
** Charged diameter: 2.4 meters
  +
*'''Puddles ignite''' after accumulating 20 Heat from any source. While burning the puddles deal additional Fire + Heat damage to enemies that walk through them
  +
** Additional Damage (per tick): 12 Fire
  +
** Heat (per tick): 12 Heat
  +
** Tick Interval: 0.5-1.0s
  +
  +
In addition to the applying a damage over time that deals both Fire and Heat damage the '''Burning Goo Puddles''' are considered to be On Fire with a 1.7m [[Temperature#Increasing Temperature|Area Heat Radius]]. Along with this the Burning Goo Puddles act as an [[Temperature#Environmental Heat and Cooling Sources|Environmental Heat Source]] with an Intensity value of 1. To calculate the total heat being applied to any given bug simply use this formula:
  +
* Heat per Second = [ [[Temperature#Environmental Heat and Cooling Sources|Current Intensity Temperature per Second]] ] + 5 * [ Nearby Puddles ]
  +
Most of the time the amount of additional Heat damage will simply be 2 + 5 * [ Nearby Puddles ]. The Heat Intensity can be raised or lowered in the presence of other Environmental Heat or Cooling effects such as the Blizzards that may occur in the Glacial Strata.
  +
|-
  +
! Slowdown Mechanics
  +
|-
  +
| The two modifications, Protein Disruption Mix and Hydrogen Ion Additive, that affect the Sludge Pump's two sources of slowdown do not add to or replace the slowdown stats. Instead they act as separate multipliers to enemy movement speed.
  +
<br />
  +
{| class="fandom-table"
  +
|+Movement Speed Multiplier Graph
  +
!Modifications
  +
!Corrosion Status Effect
  +
!Corrosive Puddle
  +
!Corrosion + Puddle
  +
|-
  +
|Base
  +
|x0.65
  +
|x0.55
  +
|x0.3575
  +
|-
  +
|Protein Disruption Mix
  +
|x0.4875
  +
|x0.275
  +
|x0.1341
  +
|-
  +
|Hydrogen Ion Additive
  +
|x0.5525
  +
|x0.55
  +
|x0.3039
  +
|-
  +
|PDM + HIA
  +
|x0.4144
  +
|x0.275
  +
|x0.1140
  +
|}
  +
|}

Latest revision as of 04:28, 10 September 2022

This page is possibly not up to date.
This page is possibly not up to date.

Useful links


To Do

  • Get and upload biome features for 2 new biomes
  • Get and upload icons for new mission types (cyrob will probably do this)
  • New page for seasons
  • New mission type section
  • Put new creatures in Creatures
  • New weapons + frameworks, skins, changes on Equipment, etc
  • New armor skins (icons, skin screenshots)
  • New cosmetics (screenshots, upload)
  • New assignments for weps + other assignments
  • Adjustments on old assignments to include new mission?
  • New special event spawns in missions
  • Beeping gets faster when holding battery for cargo crate
  • Weapon skin updates
    • Screenshots for updated fourth relic
    • Screenshots for DLC and season skins + frameworks

New creatures

    • Images for caretaker, burst turret, sniper turret, repulsion drone

Wep pages

no page reload customcollapsible bug

[Expand/Collapse]

Test Test
Test Test


Random table

Sticky Flame Duration
Weapon Modification Duration Weapon Overclock Duration
Sticky Flame Duration (Tier 2) +3s Sticky Additive overclock +1s
Sticky Flame Duration (Tier 4) +3s Sticky Fuel overclock +6s

tables for unique ocs and mods

Unique Modifications

Unique Modifications
Icon Upgrade Temperature
Temperature Amplifier
Temperature Amplifier is a modification that adds Heat or Cold area damage to the Colette Wave Cooker whenever it is striking a creature that is either On Fire or Frozen. If the target is on fire then the mod will add Heat damage in an AoE, and if the target is frozen then the mod will add Cold damage in an AoE. The area is centered where the Colette Wave Cooker strikes, not on the creature's center of mass, so it will spread temperature faster to enemies closer to where the weapon is pointing.

Area Damage

  • Damage: 3.5 Heat or Cold
  • Damage Radius: 2.5m
  • Max Damage Radius: 1.5m
  • Minimum Damage: 25%
Icon Upgrade Area Damage
Wide Lens Add-On
Wide Lens Add-On is a modification that when active increases the Collette Wave Cooker's shot width. It can be activated/deactivated by pressing the reload key (default [R]).
  • 1.25x Shot Width
  • +1.1 Weapon Heat Per Second
Icon Upgrade FireRate
Power Supply Overdrive
Power Supply Overdrive is a modification that when active increases the Collette Wave Cooker's rate of fire. It can be activated/deactivated by pressing the reload key (default [R]).
  • +2.5 Rate of Fire
  • 0.1x Shot Width
  • +0.4 Weapon Heat Per Second
Icon Upgrade Explosion
Boiler Ray
Boiler Ray is a modification that gives the Colette Wave Cooker a 50% chance of triggering an explosion at the point where the weapon last hit a creature when that creature is killed.


The explosion is not a death effect; it is an effect native to the weapon, so the effect will not be disabled by the Frozen status.

Explosion Statistics:

  • Damage: 100 Explosive
  • Damage Radius: 2.5m
  • Max Damage Radius: 1.5m
  • Area Damage Behavior: Radial
Icon Upgrade FireRate
Exothermic Reactor
Exothermic Reactor is a modification that gives the Colette Wave Cooker a 25% chance to afflict Temperature Shock on a creature afflicted with either On Fire or Frozen. The creature will take 200 Disintegrate damage and immediately drop to its dousing or unfreeze temperature and spread either Heat or Cold to nearby creatures but not the afflicted creature itself.

Temperature Spread from On Fire:

  • Damage: 25 Heat
  • Radius: 2m

Temperature Spread from Frozen:

Advanced Unique Modifications
Icon Upgrade Temperature
Contagion Transmitter
While a creature is afflicted with Neurotoxin, Corrosion, or is currently in contact with a Goo Puddle any damage dealt by the Colette Wave Cooker's beam has a 10% chance of afflicting the creature and nearby creatures to be afflicted with Neurotoxin to deal 12 damage every 0.75-1.25 seconds for 10 seconds.

The Neurotoxin of Contagion Transmitter does stack with Neurotoxin from both the Neurotoxin Canister and the Gunner's weapons to allow for higher damage per second, but it will not apply its own unique status icon.

This mod also provides a 1.3x damage multiplier for the Wave Cooker's direct damage while a creature is standing within a Goo Puddle, afflicted with Neurotoxin from either the Neurotoxin Canister or the Gunner weapons. The damage bonus does not apply when a creature is only afflicted with the Corrosion DoT or afflicted with the neurotoxin spread by this mod, the creature must be afflicted with Neurotoxin from a different source or standing within a Goo Puddle. This damage bonus is multiplicative with Super Focusing Lens for a combined 1.95x damage. There is no interaction with Blistering Necrosis as the Blisters do not share the creature's status afflictions; however, the Wave Cooker is able to hit both the blister and the creature it is attached to at the same time so as to deal one hit with 1.3x damage, and one hit with 1.5x damage for a combined 2.8x damage overall.

Unique Overclocks

Unique Overclocks
Frame Overclock Unstable
Icon Upgrade Radioactive

Gamma Contamination

Gamma Contamination gives the Colette Wave Cooker a 25% chance to apply a Radiation DoT to any enemy that is struck directly by the weapon. The radiation DoT is split into two different effects. The first is a direct DoT applied to the irradiated enemy, and the second is a radioactive field that surrounds the irradiated enemy. The irradiated enemy is not damaged by the radioactive field unless there is another irradiated enemy nearby with its own radioactive field. The radioactive field will not stack with itself should more than one be in contact with an enemy.

Radiation DoT:

  • Damage: 5 Radiation
  • Tick Rate: 0.2-0.25s
  • Duration: 7s

Radioactive Field:

  • Damage: 3 Radiation
  • Tick Rate: 0.2-0.25s
  • Radius: 2.0m (visual field will vary by bug size)
  • Duration: 7s
Advanced Unique Overclocks
Frame Overclock Unstable
Icon Upgrade Weakspot

Blistering Necrosis

Every time the Colette Wave Cooker deals damage directly to a creature, there is a 10% chance of creating a Blister on the bodypart that was damaged. The Blisters have 50 HP (no scaling). When damaged, the Blisters will transfer the damage recieved to the creature they are attached to, acting as a weakpoint and inflicting weakpoint damage.

The Blister does not inherit any Status Effect(s) of the creature it is attached to. As such, it will not be affected by mods that require a Status effect to be applied such as Contagion Transmitter or Conductive Bullets.

The Blister has its own hitbox that is separate from the creature it is attached to. As a result, it will allow weapons with any form of area of effect to hit the creature multiple times. For example, the CRSPR Flamethrower will deal 100% damage when hitting a Blister as well as 100% damage when hitting the creature the Blister is attached to, dealing a total of 200% damage. The Colette's own ray tracing behavior allows it to damage both the Blister and the affected creature as well.

The Blister's separate hitbox may also recieve damage from projectiles from creatures as well. For example, an Acid Spitter that has a Blister attached to the mouth will not only block projectiles, but also transfer damage back to the attached creature.

When the Blister pops, it deals a burst of damage in a very small AoE centered on its location, meaning the Blister popping is able to deal damage to multiple creatures.

Finally, when the Blister's hit points reach 0, it counts as killing a creature for the purposses of mods such as Boiler Ray and Targets Explode. As a result, these mods are able to trigger their explosive effects by targetting the Blisters from this overclock.

Blister Stats:

  • Health: 50
  • Weakpoint Multiplier: 1.5x unless attached to a larger weakpoint.

Damage Transfer Properties:

Blister Pop Damage:

  • Damage: 80 Poison
  • Damage Radius: 0.1m
  • Max Damage Radius: 0.1m

Advanced Information

Unique Modifications
Icon Upgrade Temperature
Contaigen Transmitter
While a creature is afflicted with Neurotoxin, Corrosion, or is currently in contact with a Goo Puddle any damage dealt by the Colette Wave Cooker's beam has a 10% chance of afflicting the creature and nearby creatures to be afflicted with Neurotoxin to deal 12 damage every 0.75-1.25 seconds for 10 seconds.

The Neurotoxin of Contagion Transmitter does stack with Neurotoxin from both the Neurotoxin Canister and the Gunner's weapons to allow for higher damage per second, but it will not apply its own unique status icon.

This mod also provides a 1.3x damage multiplier for the Wave Cooker's direct damage while a creature is standing within a Goo Puddle afflicted with Neurotoxin from either the Neurotoxin Canister or the Gunner weapons. The damage bonus does not apply when a creature is only afflicted with the Corrosion DoT or afflicted with the neurotoxin spread by this mod, the creature must be afflicted with Neurotoxin from a different source or standing within a Goo Puddle. This damage bonus is multiplicative with Super Focusing Lens for a combined 1.95x damage. There is no interaction with Blistering Necrosis as the Blisters do not share the creature's status afflictions; however, the Wave Cooker is able to hit both the blister and the creature it is attached to at the same time so as to deal one hit with 1.3x damage, and one hit with 1.5x damage for a combined 2.8x damage overall.

Unique Modifications

Heat Radiance

Icon Upgrade Heat

Heat Radiance is a modification that causes the Flamethrower to emit an aura of heat onto all enemies within 4 meters, while the trigger is being held. The heat is strong enough to ignite most enemies after 1 second of constant fire, and can expedite the rate at which enemies at very close ranges are ignited by the flamethrower's direct flame or sticky flames.

Targets Explode

Icon Upgrade Explosion

Targets Explode is a modification that gives enemies a 50% chance to explode if killed with direct damage. This damages enemies inside of the 0.5 meter radius of the explosion.

This applies to creatures of any size, including small enemies like swarmers or maggots.


more tables

Understanding the Weapon
  • Damage is how much damage is dealt upon direct impact of an uncharged shot.
  • Charged Area Damage is how much damage is dealt within the damage radius around the impact of a charged shot.
  • Charged Fragment Damage is how much damage is dealt by each fragment spawned by a charged shot.
  • Charged Fragment Count is the amount of fragments spawned by a charged shot.
  • Effects Duration is the amount of time in seconds that corrosion affects an enemy when it is directly impacted by a corrosive projectile
  • Puddle Lifespan is the amount of time in seconds that a corrosive puddle persists after a corrosive projectile lands on surface
Normal and Charged Shot Breakdown
  • Damage Type: 50% Kinetic / 50% Corrosive
  • Damage Radius: 1m
  • Max Damage Radius: 0.5m
  • Minimum Damage: 25%
  • Hitbox Radius: 0.25m (0.20m for Fragments)

Charged Shots

  • Damage Type: 50% Kinetic / 50% Corrosive
  • Damage Radius: 2.5m
  • Max Damage Radius: 1m
  • Minimum Damage: 25%
  • Hitbox Radius: 0.45m
Corrosion Mechanics

Enemies hit directly or caught within the splash radius of the sludge projectiles have a 100% chance to be applied with Corrosion. (Note: Enemies walking through a corrosive puddle will not apply/refresh this effect.)

  • Damage (per tick): 8
  • Damage Type: 100% Corrosive
  • Tick interval: 0.2-0.25s
  • Duration: 4 seconds
  • Slowdown: 35% (x0.65 Movement Speed)
Puddle Properties

Enemies take damage for however long they remain on a corrosive puddle. (Note: This DoT stacks with the aforementioned Corrosion DoT effect.)

  • Damage (per tick): 4
  • Damage Type: 100% Corrosive
  • Tick interval: 0.2-0.3s
  • Duration: 12 seconds
  • Slowdown: 45% (x0.55 Movement Speed)
  • Hydrogen Ion Additive Overclock does not affect the puddle damage or corrosive puddle DoT or Slowdown
  • Puddle Diameter is affected by whether the puddle was created by a normal shot or a charged shot. Charged fragments create the same size puddles as normal shots
    • Normal diameter: 1.2 meters
    • Charged diameter: 2.4 meters
  • Puddles ignite after accumulating 20 Heat from any source. While burning the puddles deal additional Fire + Heat damage to enemies that walk through them
    • Additional Damage (per tick): 12 Fire
    • Heat (per tick): 12 Heat
    • Tick Interval: 0.5-1.0s

In addition to the applying a damage over time that deals both Fire and Heat damage the Burning Goo Puddles are considered to be On Fire with a 1.7m Area Heat Radius. Along with this the Burning Goo Puddles act as an Environmental Heat Source with an Intensity value of 1. To calculate the total heat being applied to any given bug simply use this formula:

Most of the time the amount of additional Heat damage will simply be 2 + 5 * [ Nearby Puddles ]. The Heat Intensity can be raised or lowered in the presence of other Environmental Heat or Cooling effects such as the Blizzards that may occur in the Glacial Strata.

Slowdown Mechanics
The two modifications, Protein Disruption Mix and Hydrogen Ion Additive, that affect the Sludge Pump's two sources of slowdown do not add to or replace the slowdown stats. Instead they act as separate multipliers to enemy movement speed.


Movement Speed Multiplier Graph
Modifications Corrosion Status Effect Corrosive Puddle Corrosion + Puddle
Base x0.65 x0.55 x0.3575
Protein Disruption Mix x0.4875 x0.275 x0.1341
Hydrogen Ion Additive x0.5525 x0.55 x0.3039
PDM + HIA x0.4144 x0.275 x0.1140