Deep Rock Galactic Wiki
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== Perk anchor testing ==
 
== Perk anchor testing ==
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=== Perk Tiers ===
 
=== Perk Tiers ===
   

Revision as of 20:38, 21 October 2020

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Item Description Statistics
Functional
BF Blue Crystals
Blue Crystals
Blue crystals emitting bright light which greatly helps with navigation. Hardness: 2
BF Electrocrystal
Electrocrystals
Blue crystals that shock and slow anything that comes in contact. Electricity arcs off and on between nearby electrocrystals. Health: 350

Damage: 4
x0.3 Movement Speed

BF Spider Web CC
Spider Web
Thin webs that slow anything passing through them and impair the vision of dwarves. Can be burnt with the Flamethrower or other sources of fire damage. Health: 1

x0.5 Movement Speed

Rocks
BF Pink Crystals
Plain Quartz
Pink crystals that can be easily destroyed. Hardness: 1
BF Crystal Circle
Plain Quartz
Circle structure formed of crystals. They can spawn on their own, or in a group. Hardness: 1
BF Mineral Chimney
Mineral Chimney
Tubular rock formations letting out smoke from their holes. Also found in Magma Core. Hardness: 2
Other
BF Wall Eye
Wall Eye
Organic eyes with purple bits surrounding them covering the walls of a cave. Damaging an eye will make it close for a short while. Also found in Radioactive Exclusion Zone. Health: 50


Current project

[Expand/Collapse]
Item Description Statistics
Functional
BF Blue Crystals
Blue Crystals
Blue crystals emitting bright light which greatly helps with navigation. Hardness: 2
BF Electrocrystal
Electrocrystals
Blue crystals that shock and slow anything that comes in contact. Electricity arcs off and on between nearby electrocrystals. Health: 350

Damage: 4
x0.3 Movement Speed

BF Spider Web CC
Spider Web
Thin webs that slow anything passing through them and impair the vision of dwarves. Can be burnt with the Flamethrower or other sources of fire damage. Health: 1

x0.5 Movement Speed

Rocks
BF Pink Crystals
Plain Quartz
Pink crystals that can be easily destroyed. Hardness: 1
BF Crystal Circle
Plain Quartz
Circle structure formed of crystals. They can spawn on their own, or in a group. Hardness: 1
BF Mineral Chimney
Mineral Chimney
Tubular rock formations letting out smoke from their holes. Also found in Magma Core. Hardness: 2
Other
BF Wall Eye
Wall Eye
Organic eyes with purple bits surrounding them covering the walls of a cave. Damaging an eye will make it close for a short while. Also found in Radioactive Exclusion Zone. Health: 50
Item Type Description
Functional


More projects

biome features collapsible

Item Description Statistics
Functional
BF Blue Crystals
Blue Crystals
Blue crystals emitting bright light which greatly helps with navigation. Hardness: 2
BF Electrocrystal
Electrocrystals
Blue crystals that shock and slow anything that comes in contact. Electricity arcs off and on between nearby electrocrystals. Health: 350

Damage: 4
x0.3 Movement Speed

BF Spider Web CC
Spider Web
Thin webs that slow anything passing through them and impair the vision of dwarves. Can be burnt with the Flamethrower or other sources of fire damage. Health: 1

x0.5 Movement Speed

Rocks
BF Pink Crystals
Plain Quartz
Pink crystals that can be easily destroyed. Hardness: 1
BF Crystal Circle
Plain Quartz
Circle structure formed of crystals. They can spawn on their own, or in a group. Hardness: 1
BF Mineral Chimney
Mineral Chimney
Tubular rock formations letting out smoke from their holes. Also found in Magma Core. Hardness: 2
Other
BF Wall Eye
Wall Eye
Organic eyes with purple bits surrounding them covering the walls of a cave. Damaging an eye will make it close for a short while. Also found in Radioactive Exclusion Zone. Health: 50


bug testing

[Expand/Collapse]

Test Test
Test Test


notice box testing



This page is a candidate for deletion.
Reason: "No reason has been provided"

Perk anchor testing

Perk Tiers

Perks are divided into tiers. To progress to the the next tier of perks, you must buy a set amount of perks from the previous tiers. For example, to unlock tier 3 perks you must buy three tier 2 or tier 1 perks. Additional passive perk slots are available for purchase at tier 4 and at tier 9. Higher tiers may also contain higher levels of perks. The previous perk level must be purchased before you may buy the next level, even if you have access to that level's tier.

optional text


List of available Tier 1 perks
Field Medic

Field Medic I

Costs Perk Points 3 perk points

Passive: Leave no dwarf behind! You revive teammates 15% faster!
Active: Once per mission, you can get a downed teammate instantly back on their feet!

Friendly

Friendly I

Costs Perk Points 2 perk points

Through the power of friendship you both take and deal 50% less damage from friendly fire!

Heightened Senses

Heightened Senses I

Costs Perk Points 3 perk points

Passive: You get an early warning when a creature is about to grab you.
Active: 1 times per mission, you can escape after being grabbed, killing your captor in the process!

Second wind

Second Wind I

Costs Perk Points 2 perk points

Get a 8% sprint speed boost.
Effect activates after running for 5 seconds.

See you in hell

See You In Hell I

Costs Perk Points 3 perk points

Passive: Right after an enemy hits you with a melee attack you get a temporary melee damage bonus.
Active: 3 times each mission, you can trigger a large neuro-pulse explosion after you go down. A residual neuro-electric field will electrocute and scare off enemies.
(2 minute cooldown)

Thorns

Thorns I

Costs Perk Points 2 perk points

Any time an enemy hits you with a melee attack it will itself take 6 damage.

List of available Tier 2 perks
Three perks required from previous Tiers to unlock.
Veteran Depositor

Veteran Depositor I

Costs Perk Points 2 perk points

Expert bucket handling! You now deposit valuables into the MULE and Drop Pod 20% faster!
20% Damage Reduction while within 7m of the MULE!

Field Medic

Field Medic II

Costs Perk Points 5 perk points

Passive: Leave no dwarf behind! You revive teammates 20% faster!
Active: Once per mission, you can get a downed teammate instantly back on their feet!

Heightened Senses

Heightened Senses II

Costs Perk Points 7 perk points

Passive: You get an early warning when a creature is about to grab you.
Active: 2 times per mission, you can escape after being grabbed, killing your captor in the process!
(90 seconds cooldown)

Second wind

Second Wind II

Costs Perk Points 3 perk points

Get a 8% sprint speed boost.
Effect activates after running for 4.5 seconds.

See you in hell

See You In Hell II

Costs Perk Points 7 perk points

Passive: Right after an enemy hits you with a melee attack you get a temporary melee damage bonus.
Active: 3 times each mission, you can trigger a large neuro-pulse explosion after you go down. A residual neuro-electric field will electrocute and scare off enemies.
(2 minute cooldown)
Neuro-pulse radius increased!

Thorns

Thorns II

Costs Perk Points 5 perk points

Any time an enemy hits you with a melee attack it will itself take 12 damage.

List of available Tier 3 perks
Three perks required from previous Tiers to unlock.
Veteran Depositor

Veteran Depositor II

Costs Perk Points 3 perk points

Expert bucket handling! You now deposit valuables into the MULE and Drop Pod 30% faster!
20% Damage Reduction while within 7m of the MULE!

Field Medic

Field Medic III

Costs Perk Points 7 perk points

Passive: Leave no dwarf behind! You revive teammates 25% faster!
Active: Once per mission, you can get a downed teammate instantly back on their feet!

Resupplier

Resupplier I

Costs Perk Points 2 perk points

You’re a busy dwarf, got aliens to shoot!
Stock up on Ammo and Health 20% faster at the Resupply Pod.
Regain an extra 10% health when you resupply!
After resupplying, all weapons instantly reload!

Iron Will

Iron Will I

Costs Perk Points 3 perk points

Active: Never give up! Once per mission, get back into the fight with all your weapons reloaded and a rage-fueled strength for a 6 second last stand before going down for good!
While in this state you move faster, hit harder, and are resistant to slowdowns.
Make it count!

Heightened Senses

Heightened Senses III

Costs Perk Points 11 perk points (21 total)

Passive: You get an early warning when a creature is about to grab you.
Active: 2 times per mission, you can escape after being grabbed, killing your captor in the process!
(5 seconds cooldown)

Second wind

Second Wind III

Costs Perk Points 5 perk points

Get a 12% sprint speed boost.
Effect activates after running for 4.5 seconds.

See you in hell

See You In Hell III

Costs Perk Points 11 perk points (21 total)

Passive: Right after an enemy hits you with a melee attack you get a temporary melee damage bonus.
Active: 3 times each mission, you can trigger a large neuro-pulse explosion after you go down. A residual neuro-electric field will electrocute and scare off enemies.
(1 minute cooldown)
Neuro-pulse radius increased!

Thorns

Thorns III

Costs Perk Points 8 perk points

Any time an enemy hits you with a melee attack it will itself take 18 damage.

Hover Boots

Hover Boots I

Costs Perk Points 3 perk points

Active: Fancy boots that let you hover in midair for 2 seconds.
(120 seconds cooldown)

List of available Tier 4 perks
Four perks required from previous Tiers to unlock.
Berzerker

Berzerker I

Costs Perk Points 3 perk points

Active: Go berzerk for 10 seconds during which you get boosted melee damage and a lightning-fast pickaxe Power Attack recharge.
(10 minutes cooldown)

Veteran Depositor

Veteran Depositor III

Costs Perk Points 5 perk points

Expert bucket handling! You now deposit valuables into the MULE and Drop Pod 40% faster!
20% Damage Reduction while within 7m of the MULE!

Field Medic

Field Medic IV

Costs Perk Points 9 perk points (24 total)

Passive: Leave no dwarf behind! You revive teammates 30% faster!
Upon reviving someone, nearby enemies flee! Active: Once per mission, you can get a downed teammate instantly back on their feet!

Sweet Tooth

Sweet Tooth I

Costs Perk Points 2 perk points

Getting a taste for that stuff! Get 10% more healing from consuming Red Sugar!

Resupplier

Resupplier II

Costs Perk Points 3 perk points

You’re a busy dwarf, got aliens to shoot!
Stock up on Ammo and Health 30% faster at the Resupply Pod.
Regain an extra 15% health when you resupply!
After resupplying, all weapons instantly reload!

Iron Will

Iron Will II

Costs Perk Points 5 perk points

Active: Never give up! Once per mission, get back into the fight with all your weapons reloaded and a rage-fueled strength for a 8 second last stand before going down for good!
While in this state you move faster, hit harder, and are resistant to slowdowns.
Make it count!

Elemental Insulation

Elemental Insulation I

Costs Perk Points 2 perk points

Get 20% resistance to all elemental damage.

Second wind

Second Wind IV

Costs Perk Points 7 perk points (17 total)

Get a 12% sprint speed boost.
Effect activates after running for 4 seconds.

Thorns

Thorns IV

Costs Perk Points 11 perk points (26 total)

Any time an enemy hits you with a melee attack it will itself take 24 damage.

New Passive Perk Slot

New Passive Perk Slot I

Costs Perk Points 15 perk points

Moving on up! Equip up to 2 passive perks at a time!

Hover Boots

Hover Boots II

Costs Perk Points 5 perk points

Active: Fancy boots that let you hover in midair for 2.5 seconds.
(105 seconds cooldown)

List of available Tier 5 perks
Five perks required from previous Tiers to unlock.
Berzerker

Berzerker II

Costs Perk Points 5 perk points

Active: Go berzerk for 10 seconds during which you get boosted melee damage and a lightning-fast pickaxe Power Attack recharge.
(8 minutes cooldown)

Veteran Depositor

Veteran Depositor IV

Costs Perk Points 7 perk points (17 total)

Expert bucket handling! You now deposit valuables into the MULE and Drop Pod 50% faster!
30% Damage Reduction while within 7m of the MULE!

Sweet Tooth

Sweet Tooth II

Costs Perk Points 5 perk points

Getting a taste for that stuff! Get 20% more healing from consuming Red Sugar!

Resupplier

Resupplier III

Costs Perk Points 5 perk points

You’re a busy dwarf, got aliens to shoot!
Stock up on Ammo and Health 40% faster at the Resupply Pod.
Regain an extra 20% health when you resupply!
After resupplying, all weapons instantly reload!

Unstoppable

Unstoppable I

Costs Perk Points 2 perk points

Nothing holds you back! Environmental slow-down effects are reduced by 20%!
You move 10% faster while carrying heavy objects!

Iron Will

Iron Will III

Costs Perk Points 7 perk points

Active: Never give up! Once per mission, get back into the fight with all your weapons reloaded and a rage-fueled strength for a 10 second last stand before going down for good!
While in this state you move faster, hit harder, and are resistant to slowdowns.
Make it count!

Strong Arm

Strong Arm I

Costs Perk Points 2 perk points

You throw flares with 20% more force than the average Dwarf! Woosh!
Gems and other heavy objects get a 10% bonus throwing force.

Elemental Insulation

Elemental Insulation II

Costs Perk Points 5 perk points

Get 25% resistance to all elemental damage.

Hover Boots

Hover Boots III

Costs Perk Points 7 perk points

Active: Fancy boots that let you hover in midair for 3 seconds.
(90 seconds cooldown)

List of available Tier 6 perks
Five perks required from previous Tiers to unlock.
Berzerker

Berzerker III

Costs Perk Points 7 perk points

Active: Go berzerk for 10 seconds during which you get boosted melee damage and a lightning-fast pickaxe Power Attack recharge.
(6 minutes cooldown)

Sweet Tooth

Sweet Tooth III

Costs Perk Points 8 perk points (15 total)

Getting a taste for that stuff! Get 30% more healing from consuming Red Sugar!
20% movement speed bonus for 10 seconds after consuming Red Sugar!

Resupplier

Resupplier IV

Costs Perk Points 7 perk points (17 total)

You’re a busy dwarf, got aliens to shoot!
Stock up on Ammo and Health 50% faster at the Resupply Pod.
Regain an extra 25% health when you resupply!
After resupplying, all weapons instantly reload!

Unstoppable

Unstoppable II

Costs Perk Points 3 perk points

Nothing holds you back! Environmental slow-down effects are reduced by 30%!
You move 15% faster while carrying heavy objects!

Iron Will

Iron Will IV

Costs Perk Points 9 perk points (24 total)

Active: Never give up! Once per mission, get back into the fight with all your weapons reloaded and a rage-fueled strength for a 12 second last stand before going down for good!
While in this state you move faster, hit harder, and are resistant to slowdowns.
Make it count!

Vampire

Vampire I

Costs Perk Points 2 perk points

Good thing you work underground!
Regain 2 health when you kill a medium sized or larger creature with a melee attack!

Strong Arm

Strong Arm II

Costs Perk Points 3 perk points

You throw flares with 30% more force than the average Dwarf! Woosh!
Gems and other heavy objects get a 10% bonus throwing force.

Elemental Insulation

Elemental Insulation III

Costs Perk Points 8 perk points (15 total)

Get 30% resistance to all elemental damage.

Dash

Dash I

Costs Perk Points 3 perk points

Active: Get out of trouble with a short burst of speed.
While dashing, you ignore all slowdown effects.
(40 seconds cooldown)

Beast master

Beast Master I

Costs Perk Points 3 perk points

Active: Charm a Glyphid Grunt to become your loyal companion. You can only have one tamed Grunt at a time.
(5 minute cooldown)

Hover Boots

Hover Boots IV

Costs Perk Points 9 perk points (24 total)

Active: Fancy boots that let you hover in midair for 3.5 seconds.
(75 seconds cooldown)

List of available Tier 7 perks
Five perks required from previous Tiers to unlock.
Berzerker

Berzerker IV

Costs Perk Points 9 perk points (24 total)

Active: Go berzerk for 10 seconds during which you get boosted melee damage and a lightning-fast pickaxe Power Attack recharge.
(4 minutes cooldown)

Deep Pockets

Deep Pockets I

Costs Perk Points 2 perk points

Leave nothing behind! Each of your mineral pouches hold +5 more valuables!

Unstoppable

Unstoppable III

Costs Perk Points 5 perk points

Nothing holds you back! Environmental slow-down effects are reduced by 40%!
You move 20% faster while carrying heavy objects!

Vampire

Vampire II

Costs Perk Points 3 perk points

Good thing you work underground!
Regain 3 health when you kill a medium sized or larger creature with a melee attack!

Strong Arm

Strong Arm III

Costs Perk Points 5 perk points

You throw flares with 40% more force than the average Dwarf! Woosh!
Gems and other heavy objects get a 20% bonus throwing force.

Born ready

Born Ready I

Costs Perk Points 2 perk points

Unequipped weapons automatically reload after 15 seconds.

Shield link

Shield Link I

Costs Perk Points 3 perk points

Passive: Whenever you are within 4m of a teammate, both of your shields recharge 50% faster!
Active: You can overcharge a teammate’s shield to 300% for 20 seconds.
(3 minutes cooldown)

Dash

Dash II

Costs Perk Points 5 perk points

Active: Get out of trouble with a short burst of speed.
While dashing, you ignore all slowdown effects.
(35 seconds cooldown)

Beast master

Beast Master II

Costs Perk Points 5 perk points

Active: Charm a Glyphid Grunt to become your loyal companion. You can only have one tamed Grunt at a time.
(5 minute cooldown)
Tamed Grunts deal 100% more damage to their targets!

List of available Tier 8 perks
Five perks required from previous Tiers to unlock.
Deep Pockets

Deep Pockets II

Costs Perk Points 5 perk points

Leave nothing behind! Each of your mineral pouches hold +10 more valuables!

Unstoppable

Unstoppable IV

Costs Perk Points 7 perk points (17 total)

Nothing holds you back! Environmental slow-down effects are reduced by 50%!
You move 25% faster while carrying heavy objects!

Vampire

Vampire III

Costs Perk Points 5 perk points

Good thing you work underground!
Regain 4 health when you kill a medium sized or larger creature with a melee attack!

Strong Arm

Strong Arm IV

Costs Perk Points 7 perk points (17 total)

You throw flares with 50% more force than the average Dwarf! Woosh!
Gems and other heavy objects get a 20% bonus throwing force.

Born ready

Born Ready II

Costs Perk Points 5 perk points

Unequipped weapons automatically reload after 10 seconds.

Shield link

Shield Link II

Costs Perk Points 7 perk points

Passive: Whenever you are within 4m of a teammate, both of your shields recharge 50% faster!
Active: You can overcharge a teammate’s shield to 300% for 30 seconds.
(3 minutes cooldown)

Dash

Dash III

Costs Perk Points 7 perk points

Active: Get out of trouble with a short burst of speed.
While dashing, you ignore all slowdown effects.
(30 seconds cooldown)

It's a Bug Thing

It's a Bug Thing I

Costs Perk Points 2 perk points

For some reason, Loot Bugs explode whenever you get within 2m of them…!

Beast master

Beast Master III

Costs Perk Points 7 perk points

Active: Charm a Glyphid Grunt to become your loyal companion. You can only have one tamed Grunt at a time.
(5 minute cooldown)
Tamed Grunts deal 200% more damage to their targets!

List of available Tier 9 perks
Five perks required from previous Tiers to unlock.
Deep Pockets

Deep Pockets III

Costs Perk Points 8 perk points (15 total)

Leave nothing behind! Each of your mineral pouches hold +15 more valuables!

Vampire

Vampire IV

Costs Perk Points 7 perk points (17 total)

Good thing you work underground!
Regain 5 health when you kill a medium sized or larger creature with a melee attack!

Born ready

Born Ready III

Costs Perk Points 8 perk points (15 total)

Unequipped weapons automatically reload after 5 seconds.

Shield link

Shield Link III

Costs Perk Points 11 perk points (21 total)

Passive: Whenever you are within 4m of a teammate, both of your shields recharge 50% faster!
Active: You can overcharge a teammate’s shield to 300% for 30 seconds.
(2 minutes cooldown)

Dash

Dash IV

Costs Perk Points 9 perk points (24 total)

Active: Get out of trouble with a short burst of speed.
While dashing, you ignore all slowdown effects.
(25 seconds cooldown)

It's a Bug Thing

It's a Bug Thing II

Costs Perk Points 3 perk points (5 total)

For some reason, Loot Bugs explode whenever you get within 5m of them…!

Beast master

Beast Master IV

Costs Perk Points 9 perk points (24 total)

Active: Charm a Glyphid Grunt to become your loyal companion. You can only have one tamed Grunt at a time.
(5 minute cooldown)
Tamed Grunts deal 300% more damage to their targets!

New Passive Perk Slot

New Passive Perk Slot II

Costs Perk Points 20 perk points (35 total)

Moving on up! Equip up to 3 passive perks at a time!