Deep Rock Galactic Wiki
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{{Stub}}'''Vampire''' is one of the 16 available perks that currently exist in Deep Rock Galactic. It can be unlocked on the fifth row of perks, or when the player has unlocked at least 15 perks. There are four tiers for Vampire; each tier requiring 3 / 4 / 5 / 6 perk points, respectively.
 
==Perk Table==
 
{| class = "wikitable" style="text-align:center;"
 
|-
 
!width="64px"| Icon !! width="100px"| Tier 1 !! width="100px" | Tier 2 !! width="100px" | Tier 3 !! width="100px" | Tier 4 !! Description
 
|-
 
| {{icon perk|vampire}} || +2 HP || +3 HP || +4 HP || +5 HP || Good thing you work underground! Regain 2 / 3 / 4 / 5 health when you kill a medium sized or larger creature with a melee attack!
 
|-
 
|}
 
   
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{{Perk table
==Tips==
 
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| name = Vampire
* Vampire allows the player to regain a certain amount of health on certain melee kills. Some notable exceptions are: [[Glyphid Spawn]], [[Glyphid Swarmer]], [[Q'ronar Youngling]], [[Q'ronar Shellback ]], [[Nayaka Trawler]], and other smaller creatures.
 
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| row = sixth
*The effect can be activated from melee kills, [[Impact Axe|Impact Axes]], and [[Reinforced Power Drills]].
 
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| tiers = 4
* Vampire synergizes extremely well with [[Iron Will]] and [[Berzerker]]; it allows the player to kill monsters more easily with their melee attacks, which also regains HP for the player.
 
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| points per tier = 2 / 3 / 5 / 7
* This perk is widely considered to be a must have perk; it allows players to regain HP without having to find a Red Sugar deposit, and the perk synergizes extremely well.
 
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| total = 17
*When killing multiple targets using [[Impact Axe|Impact Axes]], the player will only gain the HP's worth of one creature.
 
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| icon = Vampire
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| T1 = Regain 2 health
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| T2 = Regain 3 health
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| T3 = Regain 4 health
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| T4 = Regain 5 health
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| description = Good thing you work underground!<br>
 
Regain 2 / 3 / 4 / 5 health when you kill a medium sized or larger creature with a melee attack!
 
}}
   
 
== Perk Breakdown ==
</br></br>
 
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* Vampire won’t trigger on the following creatures: [[Glyphid Spawn]], [[Glyphid Swarmer]], [[Naedocyte Shocker]], [[Naedocyte Hatchling]], [[Xynarch Charge-Sucker]] and any neutral creature.
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* It’ll trigger if the hit killing the creature was a melee hit.
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* Melee hit available in the game:
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** [[Basic Pickaxe|Pickaxe]] attack
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** Power Attack
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** [[Reinforced Power Drills]]
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** [[Impact Axe]]
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*** Will only trigger vampire if the target is killed by the melee part of the attack
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*** Composed of three sub-hits in this order: 50 melee damage, 100 melee damage, 80 explosive damage
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==Tips==
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* [[Impact Axe]] are not guarantee to trigger vampire as part of its damage is explosive.
 
* Vampire synergizes extremely well with [[Iron Will]] and to a leaser extend with [[Berzerker]]; it allows the player to kill monsters more easily with their melee attacks, which also regains HP for the player. Regaining HP during Iron Will also prevent the player from going down at the end of it’s effect.<br><br>
   
 
{{Perk Nav}}
 
{{Perk Nav}}

Revision as of 22:36, 21 March 2020

This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 28: Feeling Perky – Patch 8


Vampire is one of the 23 available perks that currently exist in Deep Rock Galactic. It can be unlocked on the sixth row of perks and there are 4 tiers; each tier requiring 2 / 3 / 5 / 7 perk points respectively for a total of 17.

Perk Table

Icon Tier 1 Tier 2 Tier 3 Tier 4 Description
Vampire Regain 2 health Regain 3 health Regain 4 health Regain 5 health Good thing you work underground!

Regain 2 / 3 / 4 / 5 health when you kill a medium sized or larger creature with a melee attack!

Perk Breakdown

Tips

  • Impact Axe are not guarantee to trigger vampire as part of its damage is explosive.
  • Vampire synergizes extremely well with Iron Will and to a leaser extend with Berzerker; it allows the player to kill monsters more easily with their melee attacks, which also regains HP for the player. Regaining HP during Iron Will also prevent the player from going down at the end of it’s effect.