Zhukov NUK17

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Zhukov NUK17
GearGraphic DuelMachinePistols DMP MK II.png
Equipment Details
Type Submachine Gun
Used by Scout
Slot Secondary
Hitscan Yes
Availability Unlock
Never sophisticated, but never disappointing either. The NUK family of twinned micro SMGs has a long and treasured track record, yet Those In The Know generally agree that the 17 is among the very best
~ Item Description

About[edit | edit source]

The Zhukov NUK17 is the Scout's unlockable secondary weapon; two rapid fire machine pistols for dealing with nearby hostiles. This weapon is most effective at medium to close range and fires incredibly fast.

This item can only be unlocked through an assignment. After the corresponding assignment is completed this weapon can be purchased for Credit.png 8200 Credits, Bismor 160 Bismor and Umanite 100 Umanite.

Initial Stats
Damage 11
Magazine Size 50
Max Ammo 600
Rate of Fire
(per second)
30.0
Reload Time 1.8s


Note: Although the weapon's stats indicate that it is capable of firing 30 rounds per second, it is a common misconception that the weapon is capable of outputting as much damage as it describes. In actual game play, the machine pistols have half the effective amount of bullets; this means that for every 2 bullets the gun fires, only 1 of those bullets is doing damage.

Modifications[edit | edit source]

There are five tiers and each tier has up to three upgrades, only one upgrade can be equipped per tier.

Scout Upgrades
Mod Description Effect Price
Tier 1 Icon Upgrade Ammo.png
Expanded Ammo Bags
You had to give up some sandwich-storage, but your total ammo capacity is increased +75 Max Ammo Credit.png 1000 Credits

Bismor 20 Bismor

Icon Upgrade DamageGeneral.png
High Velocity Rounds
The good folk in R&D have been busy. The overall damage of your weapon is increased. +1 Damage Credit.png 1000 Credits

Enor pearl 20 Enor Pearl

Tier 2
Level 6
Icon Upgrade ClipSize.png
High Capacity Magazine
The good thing about clips, magazines, ammo drums, fuel tanks...you can always get bigger variants. +10 Clip Size Credit.png 1800 Credits

Magnite 18 Magnite
Enor pearl 12 Enor Pearl

Icon Upgrade FireRate.png
Supercharged Feed Mechanism
We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please. +8 Combined Rate of Fire Credit.png 1800 Credits

Croppa 12 Croppa
Jadiz 18 Jadiz

Icon Upgrade Speed.png
Quickfire Ejector
Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster. -0.6 Reload Time Credit.png 1800 Credits

Enor pearl 12 Enor Pearl
Bismor 18 Bismor

Tier 3
Level 10
Icon Upgrade DamageGeneral.png
Increased Caliber Rounds
The good folk in R&D have been busy. The overall damage of your weapon is increased. +2 Damage Credit.png 2200 Credits

Croppa 20 Croppa
Jadiz 30 Jadiz

Icon Upgrade Aim.png
Better Weight Balance
Base accuracy increase x0.5 Base Spread Credit.png 2200 Credits

Jadiz 20 Jadiz
Croppa 30 Croppa

Tier 4
Level 14
Icon Upgrade BulletPenetration.png
Blowthrough Rounds
Shaped projectiles designed to over-penetrate targets with a minimal loss of energy. In other words: Fire straight through an enemy! +1 Max Penetrations Credit.png 3800 Credits

Enor pearl 15 Enor Pearl
Bismor 25 Bismor

Icon Upgrade Weakspot.png
Hollow-Point Bullets
Hit em' where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome. +30% Weakpoint Damage Bonus Credit.png 3800 Credits

Enor pearl 15 Enor Pearl
Croppa 25 Croppa
Umanite 36 Umanite

Icon Upgrade Ammo.png
Expanded Ammo Bags
You had to give up on some sandwich-storage, but your total ammo capacity is increased! +150 Max Ammo Credit.png 3800 Credits

Jadiz 15 Jadiz
Magnite 26 Magnite
Bismor 36 Bismor

Tier 5
Level 18
Icon Upgrade Electricity.png
Conductive Bullets
More damage to targets that are in an electric field +30% Damage Bonus Credit.png 4400 Credits

Croppa 40 Croppa
Umanite 60 Umanite
Jadiz 110 Jadiz

Icon Upgrade MovementSpeed.png
Get In, Get Out
Temporary movement speed bonus after emptying clip +Get in, get out Credit.png 4400 Credits

Magnite 40 Magnite
Bismor 60 Bismor
Enor pearl 110 Enor Pearl

Unique Modifications[edit | edit source]

Conductive Bullets[edit | edit source]

Icon Upgrade Electricity.png

Conductive Bullets causes each shot fired from the Zhukovs to deal +30% more damage to any target that is electrified. The Electrified effect can be applied through the "Stubby" Voltaic SMG, Bosco's Overcharged Rounds mod, or from the Scout's IFG grenade. The damage bonus does not apply to player armor's Static Discharge.


Get In, Get Out[edit | edit source]

Icon Upgrade MovementSpeed.png

Get In, Get Out gives the player a +100% bonus movement speed when they empty the magazine on the Zhukovs. It should be noted that the player must empty the entire magazine for the effect to activate; reloading halfway will not activate the effect.



Trivia[edit | edit source]