Zhukov NUK17

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Zhukov NUK17
GearGraphic DuelMachinePistols DMP MK II.png
Equipment Details
Type Submachine Gun
Used by Scout
Slot Secondary
Hitscan Yes
Availability Unlock
Never sophisticated, but never disappointing either. The NUK family of twinned micro SMGs has a long and treasured track record, yet Those In The Know generally agree that the 17 is among the very best
~ Item Description

About[edit | edit source]

The Zhukov NUK17 is the Scout's unlockable secondary weapon. It is a pair of machine pistols built entirely out of metal. The trigger guard encases the whole way around the user's fist. Uniquely, the magazines insert into the top of the weapon at an angle. When the Scout reloads the weapon the mags pop out and the guns disappear from view, reappearing with fresh mags and a confident spin. Both of the pistols have a separate ammo counter which is consolidated into one counter on the player's HUD.

The Zhukovs are an excellent sidearm boasting plenty of reserve ammo and an excellent firing speed, almost as fast as the "Lead Storm" Powered Minigun. This extreme speed lets them spit out punishment at anything which gets too close, felling targets quickly when aiming for weak points. Tap-firing the weapon will always fire two shots at once.

However, the Zhukov's high firing speed is a curse as much as it is a blessing; the weapon can clear through a whole magazine in just over a second, meaning that reloading is frequent. Couple this with a short effective range, and the Zhukovs must be wielded in a considerate manner to get the most use out of them.

The Zhukovs pair excellently with the M1000 Classic, as they can make up for that weapon's poor performance at close range by providing rapid-fire point blank coverage. They also have plentiful reserve ammo compared to the M1000.


Icons Campaign.png Unlocked through an assignment.
Requires Scout Level 15
Purchased for:
Credit.png 8200 Credits
Umanite 100 Umanite
Bismor 160 Bismor
Initial Stats
Damage 11
Magazine Size 50
Max Ammo 600
Rate of Fire
(per second)
30.0
Reload Time 1.8s

Note: Although the weapon's stats indicate that it is capable of firing 30 rounds per second, it is a common misconception that the weapon is capable of outputting as much damage as it describes. In actual gameplay, the machine pistols have half the effective amount of bullets; this means that for every 2 ammo the gun uses, only 1 bullet is fired out, and only 1 bullet's worth of damage is being dealt.

Modifications[edit | edit source]

There are five tiers and each tier has up to three upgrades, only one upgrade can be equipped per tier.

Zhukov NUK17 Modifications
Mod Effect Description Price
Tier 1 Icon Upgrade Ammo.png
Expanded Ammo Bags
+75 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased
Credit.png 1000 Credits
Bismor 20 Bismor
Icon Upgrade DamageGeneral.png
High Velocity Rounds
+1 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit.png 1000 Credits
Enor Pearl 20 Enor Pearl
Tier 2
Level 6
Icon Upgrade ClipSize.png
High Capacity Magazine
+10 Clip Size The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants.
Credit.png 1800 Credits
Magnite 18 Magnite
Enor Pearl 12 Enor Pearl
Icon Upgrade FireRate.png
Supercharged Feed Mechanism
+8 Combined Rate of Fire We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please.
Credit.png 1800 Credits
Croppa 12 Croppa
Jadiz 18 Jadiz
Icon Upgrade Speed.png
Quickfire Ejector
-0.6s Reload Time Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster.
Credit.png 1800 Credits
Enor Pearl 12 Enor Pearl
Bismor 18 Bismor
Tier 3
Level 10
Icon Upgrade DamageGeneral.png
Increased Caliber Rounds
+2 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit.png 2200 Credits
Croppa 20 Croppa
Jadiz 30 Jadiz
Icon Upgrade Aim.png
Better Weight Balance
x0.5 Base Spread Base accuracy increase
Credit.png 2200 Credits
Croppa 30 Croppa
Jadiz 20 Jadiz
Tier 4
Level 14
Icon Upgrade BulletPenetration.png
Blowthrough Rounds
+1 Max Penetrations Shaped projectiles designed to over-penetrate targets with a minimal loss of energy. In other words: Fire straight through an enemy!
Credit.png 3800 Credits
Enor Pearl 15 Enor Pearl
Bismor 25 Bismor
Icon Upgrade Weakspot.png
Hollow-Point Bullets
+30% Weakpoint Damage Bonus Hit em' where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome.
Credit.png 3800 Credits
Croppa 25 Croppa
Umanite 36 Umanite
Enor Pearl 15 Enor Pearl
Icon Upgrade Ammo.png
Expanded Ammo Bags
+150 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit.png 3800 Credits
Jadiz 15 Jadiz
Magnite 25 Magnite
Bismor 36 Bismor
Tier 5
Level 18
Icon Upgrade Electricity.png
Conductive Bullets
+30% Damage Bonus More damage to targets that are in an electric field
Credit.png 4400 Credits
Croppa 40 Croppa
Jadiz 110 Jadiz
Umanite 60 Umanite
Icon Upgrade MovementSpeed.png
Get In, Get Out
+Get in, get out Temporary movement speed bonus after emptying clip
Credit.png 4400 Credits
Magnite 40 Magnite
Enor Pearl 110 Enor Pearl
Bismor 60 Bismor

Overclocks[edit | edit source]

Zhukov NUK17
Overclock Effect Description Price

Minimal Magazines
Frame Overclock Clean.png
Icon Upgrade Speed.png


Pos.svg +2 Combined Rate of Fire
Pos.svg -0.4s Reload Time
By filling away unnecessary material from the magazines you've made them lighter, and that means they pop out faster when reloading. Also the rounds can move more freely increasing the max rate of fire slightly.
Credit.png 8450 Credits
Croppa 100 Croppa
Jadiz 70 Jadiz
Bismor 130 Bismor

Custom Casings
Frame Overclock Balanced.png
Icon Upgrade ClipSize.png


Pos.svg +30 Combined Clip Size
Neg.svg -1 Damage
Fit more of these custom rounds in each magazine but at small loss in raw damage.
Credit.png 7700 Credits
Croppa 75 Croppa
Enor Pearl 140 Enor Pearl
Bismor 95 Bismor

Cryo Minelets
Frame Overclock Unstable.png
Icon Upgrade Cold.png


Pos.svg +Cryo Minelets
(10 Cold damage per mine)
Neg.svg -1 Damage
Neg.svg -10 Combined Clip Size
After impacting terrain, these high-tech bullets convert into cryo-minelets that will super-cool anything that comes close. However they don't last forever and the rounds themselves take more space in the clip and deal less direct damage.
Credit.png 7300 Credits
Croppa 65 Croppa
Magnite 135 Magnite
Umanite 95 Umanite

Embedded Detonators
Frame Overclock Unstable.png
Icon Overclock Special Magazine.png


Pos.svg +Embedded Detonators
Neg.svg -3 Damage
Neg.svg -75 Max Ammo
Special bullets contain micro-explosives that detonate when you reload the weapon at the cost of total ammo and direct damage.
Credit.png 7550 Credits
Jadiz 135 Jadiz
Magnite 65 Magnite
Umanite 90 Umanite

Gas Recycling
Frame Overclock Unstable.png
Icon Upgrade DamageGeneral.png


Pos.svg +5 Damage
Neg.svg x0 Weakpoint Damage Bonus
Neg.svg x1.5 Base Spread
Neg.svg -50% Movement Speed While Using
Special hardened bullets combined with rerouting escaping gasses back into the chamber greatly increases the raw damage of the weapon but makes it more difficult to control and removes any bonus to weakpoint hits.
Credit.png 7800 Credits
Jadiz 105 Jadiz
Magnite 125 Magnite
Enor Pearl 70 Enor Pearl


Stats Breakdown[edit | edit source]

Understanding the weapon[edit | edit source]

Unique Modifications[edit | edit source]

Conductive Bullets[edit | edit source]

Icon Upgrade Electricity.png

Conductive Bullets causes each shot fired from the Zhukovs to deal +30% more damage to any target that are under Electrocution. The Electrocution effect can be applied through the "Stubby" Voltaic SMG, Bosco's Overcharged Rounds mod, or from the Scout's IFG grenade. The damage bonus does not apply to player armor's Static Discharge.

Get In, Get Out[edit | edit source]

Icon Upgrade MovementSpeed.png

Get In, Get Out gives the player a +50% bonus movement speed for 2.5 seconds when they empty the magazine on the Zhukovs. It should be noted that the player must empty the entire magazine for the effect to activate; reloading halfway will not activate the effect.

Unique Overclocks[edit | edit source]

Cryo Minelets[edit | edit source]

Frame Overclock Unstable.png
Icon Upgrade Cold.png


Cryo Minelets is an Unstable Overclock
Each Bullet that touches a surface automatically turns into a Minelet after 0.1 seconds, Creatures that go near it will trigger the Minelet and give 10 Cold in a 1.5m radius, Minelets autotrigger after 4 seconds, each Minelet can only be triggered once. By having the mod "Blowthrough Rounds" it is possible to shoot through Creatures to hit a surface.

Embedded Detonators[edit | edit source]

Frame Overclock Unstable.png
Icon Overclock Special Magazine.png


Embedded Detonators is an Unstable Overclock
When reloading each bullet fired that hit an enemy will explode, including enemies hit through penetration. Several enemies can be affected at the same time. The explosion does not have any AoE to it, only affecting the creature it explodes in.

  • Damage: 10 per bullet that hit the target
  • Damage type: Kinetic

Mastery[edit | edit source]

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe.png
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore.png
  • All (12) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special.png

Skins[edit | edit source]

Full gallery of skins can be seen at Weapon Skins.

Gallery[edit | edit source]

Trivia[edit | edit source]

  • This weapon has a slightly different FOV than Scout's other weapons.