|“||Never sophisticated, but never disappointing either. The NUK family of twinned micro SMGs has a long and treasured track record, yet Those In The Know generally agree that the 17 is among the very best||„|
|~ Item Description|
About[edit | edit source]
The Zhukov NUK17 is the Scout's unlockable secondary weapon; two rapid fire machine pistols for dealing with nearby hostiles. This weapon is most effective at medium to close range and fires incredibly fast.
|Unlocked through an assignment.|
|Requires Scout 15
Note: Although the weapon's stats indicate that it is capable of firing 30 rounds per second, it is a common misconception that the weapon is capable of outputting as much damage as it describes. In actual game play, the machine pistols have half the effective amount of bullets; this means that for every 2 bullets the gun fires, only 1 of those bullets is doing damage.
Modifications[edit | edit source]
There are five tiers and each tier has up to three upgrades, only one upgrade can be equipped per tier.
Unique Modifications[edit | edit source]
Conductive Bullets[edit | edit source]
Conductive Bullets causes each shot fired from the Zhukovs to deal +30% more damage to any target that is electrified. The Electrified effect can be applied through the "Stubby" Voltaic SMG, Bosco's Overcharged Rounds mod, or from the Scout's IFG grenade. The damage bonus does not apply to player armor's Static Discharge.
Get In, Get Out[edit | edit source]
Get In, Get Out gives the player a +100% bonus movement speed when they empty the magazine on the Zhukovs. It should be noted that the player must empty the entire magazine for the effect to activate; reloading halfway will not activate the effect.
Overclocks[edit | edit source]
|+2 Combined Rate of Fire
-0.4 Reload Time
|By filling away unnecessary material from the magazines you've made them lighter, and that means they pop out faster when reloading. Also the rounds can move more freely increasing the max rate of fire slightly.|| 8450 Credits|
|+30 Combined Clip Size
|Fit more of these custom rounds in each magazine but at small loss in raw damage.|| 7700 Credits|
-10 Combined Clip Size
|After impacting terrain, these high-tech bullets convert into cryo-minelets that will super-cool anything that comes close. However they don't last forever and the rounds themselves take more space in the clip and deal less direct damage.|| 7300 Credits|
-75 Max Ammo
|Special bullets contain micro-explosives that detonate when you reload the weapon at the cost of total ammo and direct damage.|| 7550 Credits|
x0 Weakpoint Damage Bonus
x1.5 Base Spread
-50% Movement Speed While Using
|Special hardened bullets combined with rerouting escaping gasses back into the chamber greatly increases the raw damage of the weapon but makes it more difficult to control and removes any bonus to weakpoint hits.|| 7800 Credits|
Skins[edit | edit source]
Full gallery of skins can be seen at Weapon Skins.
Trivia[edit | edit source]
- This weapon has a slightly different FOV than Scout's other weapons.