Starblaster64 (talk | contribs) (→Modifications: Updated upgrades table to use Template:Price table. →Unique Modifications: Updated icons to use Template:Icon upgrade.) |
Starblaster64 (talk | contribs) (→About: Updated 'Unlocked through an assignment' table to use Template:Price table.) |
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| style="padding: 5px;" | Requires [[Scout]] {{level}} 15 |
| style="padding: 5px;" | Requires [[Scout]] {{level}} 15 |
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− | Purchased for: </br> {{ |
+ | Purchased for: </br> {{Price table | width = 150px |
+ | | credits = 8200 |
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+ | | umanite = 100 |
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+ | | bismor = 160 |
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+ | }} |
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{| class="wikitable" style="display: inline-table;" |
{| class="wikitable" style="display: inline-table;" |
Revision as of 14:03, 20 May 2020
“ | Never sophisticated, but never disappointing either. The NUK family of twinned micro SMGs has a long and treasured track record, yet Those In The Know generally agree that the 17 is among the very best |
— Item Description |
About
The Zhukov NUK17 is the Scout's unlockable secondary weapon. It is a pair of machine pistols built entirely out of metal. The trigger guard encases the whole way around the user's fist. Uniquely, the magazines insert into the top of the weapon at an angle. When the Scout reloads the weapon the mags pop out and the guns disappear from view, reappearing with fresh mags and a confident spin. Both of the pistols have a separate ammo counter which is consolidated into one counter on the player's HUD.
The Zhukovs are an excellent sidearm boasting plenty of reserve ammo and an excellent firing speed, almost as fast as the "Lead Storm" Powered Minigun. This extreme speed lets them spit out punishment at anything which gets too close, felling targets quickly when aiming for weak points. Tap-firing the weapon will always fire two shots at once.
However, the Zhukov's high firing speed is a curse as much as it is a blessing; the weapon can clear through a whole magazine in just over a second, meaning that reloading is frequent. Couple this with a short effective range, and the Zhukovs must be wielded in a considerate manner to get the most use out of them.
The Zhukovs pair excellently with the M1000 Classic, as they can make up for that weapon's poor performance at close range by providing rapid-fire point blank coverage. They also have plentiful reserve ammo compared to the M1000.
Unlocked through an assignment. |
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Requires Scout 15
Purchased for: |
Initial Stats | ||||||||||
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Note: Although the weapon's stats indicate that it is capable of firing 30 rounds per second, it is a common misconception that the weapon is capable of outputting as much damage as it describes. In actual gameplay, the machine pistols have half the effective amount of bullets; this means that for every 2 ammo the gun uses, only 1 bullet is fired out, and only 1 bullet's worth of damage is being dealt.
Modifications
There are five tiers and each tier has up to three upgrades, only one upgrade can be equipped per tier.
Unique Modifications
Conductive Bullets
Conductive Bullets causes each shot fired from the Zhukovs to deal +30% more damage to any target that is electrified. The Electrified effect can be applied through the "Stubby" Voltaic SMG, Bosco's Overcharged Rounds mod, or from the Scout's IFG grenade. The damage bonus does not apply to player armor's Static Discharge.
Get In, Get Out
Get In, Get Out gives the player a +100% bonus movement speed when they empty the magazine on the Zhukovs. It should be noted that the player must empty the entire magazine for the effect to activate; reloading halfway will not activate the effect.
Overclocks
Skins
Full gallery of skins can be seen at Weapon Skins.
Gallery
Trivia
- This weapon has a slightly different FOV than Scout's other weapons.
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