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(→‎Modifications: Updated upgrades table to use Template:Price table. →‎Unique Modifications: Updated icons to use Template:Icon upgrade.)
(→‎About: Updated 'Unlocked through an assignment' table to use Template:Price table.)
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Purchased for: </br> {{credits}} 8200 Credits </br> {{icon resource|bismor}} 160 Bismor </br> {{icon resource|umanite}} 100 Umanite
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Revision as of 14:03, 20 May 2020

Never sophisticated, but never disappointing either. The NUK family of twinned micro SMGs has a long and treasured track record, yet Those In The Know generally agree that the 17 is among the very best
— Item Description

About

The Zhukov NUK17 is the Scout's unlockable secondary weapon. It is a pair of machine pistols built entirely out of metal. The trigger guard encases the whole way around the user's fist. Uniquely, the magazines insert into the top of the weapon at an angle. When the Scout reloads the weapon the mags pop out and the guns disappear from view, reappearing with fresh mags and a confident spin. Both of the pistols have a separate ammo counter which is consolidated into one counter on the player's HUD.

The Zhukovs are an excellent sidearm boasting plenty of reserve ammo and an excellent firing speed, almost as fast as the "Lead Storm" Powered Minigun. This extreme speed lets them spit out punishment at anything which gets too close, felling targets quickly when aiming for weak points. Tap-firing the weapon will always fire two shots at once.

However, the Zhukov's high firing speed is a curse as much as it is a blessing; the weapon can clear through a whole magazine in just over a second, meaning that reloading is frequent. Couple this with a short effective range, and the Zhukovs must be wielded in a considerate manner to get the most use out of them.

The Zhukovs pair excellently with the M1000 Classic, as they can make up for that weapon's poor performance at close range by providing rapid-fire point blank coverage. They also have plentiful reserve ammo compared to the M1000.


Icons Campaign Unlocked through an assignment.
Requires Scout Level 15
Purchased for:
Credit 8200 Credits
Umanite 100 Umanite
Bismor 160 Bismor
Initial Stats
Damage 11
Magazine Size 50
Max Ammo 600
Rate of Fire
(per second)
30.0
Reload Time 1.8s

Note: Although the weapon's stats indicate that it is capable of firing 30 rounds per second, it is a common misconception that the weapon is capable of outputting as much damage as it describes. In actual gameplay, the machine pistols have half the effective amount of bullets; this means that for every 2 ammo the gun uses, only 1 bullet is fired out, and only 1 bullet's worth of damage is being dealt.

Modifications

There are five tiers and each tier has up to three upgrades, only one upgrade can be equipped per tier.

Scout Upgrades
Mod Effect Description Price
Tier 1 Icon Upgrade Ammo
Expanded Ammo Bags
+75 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased
Credit 1000 Credits
Bismor 20 Bismor
Icon Upgrade DamageGeneral
High Velocity Rounds
+1 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit 1000 Credits
Enor Pearl 20 Enor Pearl
Tier 2
Level 6
Icon Upgrade ClipSize
High Capacity Magazine
+10 Clip Size The good thing about clips, magazines, ammo drums, fuel tanks...you can always get bigger variants.
Credit 1800 Credits
Magnite 18 Magnite
Enor Pearl 12 Enor Pearl
Icon Upgrade FireRate
Supercharged Feed Mechanism
+8 Combined Rate of Fire We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please.
Credit 1800 Credits
Croppa 12 Croppa
Jadiz 18 Jadiz
Icon Upgrade Speed
Quickfire Ejector
-0.6 Reload Time Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster.
Credit 1800 Credits
Enor Pearl 12 Enor Pearl
Bismor 18 Bismor
Tier 3
Level 10
Icon Upgrade DamageGeneral
Increased Caliber Rounds
+2 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit 2200 Credits
Croppa 20 Croppa
Jadiz 30 Jadiz
Icon Upgrade Aim
Better Weight Balance
x0.5 Base Spread Base accuracy increase
Credit 2200 Credits
Croppa 30 Croppa
Jadiz 20 Jadiz
Tier 4
Level 14
Icon Upgrade BulletPenetration
Blowthrough Rounds
+1 Max Penetrations Shaped projectiles designed to over-penetrate targets with a minimal loss of energy. In other words: Fire straight through an enemy!
Credit 3800 Credits
Enor Pearl 15 Enor Pearl
Bismor 25 Bismor
Icon Upgrade Weakspot
Hollow-Point Bullets
+30% Weakpoint Damage Bonus Hit em' where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome.
Credit 3800 Credits
Croppa 25 Croppa
Umanite 36 Umanite
Enor Pearl 15 Enor Pearl
Icon Upgrade Ammo
Expanded Ammo Bags
+150 Max Ammo You had to give up on some sandwich-storage, but your total ammo capacity is increased!
Credit 3800 Credits
Jadiz 15 Jadiz
Magnite 26 Magnite
Bismor 36 Bismor
Tier 5
Level 18
Icon Upgrade Electricity
Conductive Bullets
+30% Damage Bonus More damage to targets that are in an electric field
Credit 4400 Credits
Croppa 40 Croppa
Jadiz 110 Jadiz
Umanite 60 Umanite
Icon Upgrade MovementSpeed
Get In, Get Out
+Get in, get out Temporary movement speed bonus after emptying clip
Credit 4400 Credits
Magnite 40 Magnite
Enor Pearl 110 Enor Pearl
Bismor 60 Bismor

Unique Modifications

Conductive Bullets

Icon Upgrade Electricity

Conductive Bullets causes each shot fired from the Zhukovs to deal +30% more damage to any target that is electrified. The Electrified effect can be applied through the "Stubby" Voltaic SMG, Bosco's Overcharged Rounds mod, or from the Scout's IFG grenade. The damage bonus does not apply to player armor's Static Discharge.

Get In, Get Out

Icon Upgrade MovementSpeed

Get In, Get Out gives the player a +100% bonus movement speed when they empty the magazine on the Zhukovs. It should be noted that the player must empty the entire magazine for the effect to activate; reloading halfway will not activate the effect.

Overclocks

Dual machine pistols Zhukov NUK17 [Expand/Collapse]
Overclock Effect In Game Description Price
Minimal Magazines
Frame Overclock Clean
Icon Upgrade Speed

Pos +1 Combined Rate of Fire
Pos -0.4s Reload Time

"By filling away unnecessary material from the magazines you've made them lighter, and that means they pop out faster when reloading. Also the rounds can move more freely increasing the max rate of fire slightly."
Credit 8450 Credits
Croppa 100 Croppa
Jadiz 70 Jadiz
Bismor 130 Bismor
Custom Casings
Frame Overclock Balanced
Icon Upgrade ClipSize

Pos +30 Combined Clip Size
Neg -2 Combined Rate of Fire

"Fit more of these custom rounds in each magazine but at small reduction in the rate of fire"
Credit 7700 Credits
Croppa 75 Croppa
Enor Pearl 140 Enor Pearl
Bismor 95 Bismor
Cryo Minelets
Frame Overclock Unstable
Icon Upgrade Cold

Pos +Cryo Minelets
   (10 Cold damage per mine)
Neg -1 Damage
Neg -10 Combined Clip Size

"After impacting terrain, these high-tech bullets convert into cryo-minelets that will super-cool anything that comes close. However they don't last forever and the rounds themselves take more space in the clip and deal less direct damage."
Credit 7300 Credits
Croppa 65 Croppa
Magnite 135 Magnite
Umanite 95 Umanite
Embedded Detonators
Frame Overclock Unstable
Icon Overclock Special Magazine

Pos +Embedded Detonators
Neg -6 Damage
Neg -20 Combined Clip Size
Neg -400 Max Ammo

"Special bullets contain micro-explosives that detonate when you reload the weapon at the cost of total ammo, magazine capacity and direct damage."
Credit 7550 Credits
Jadiz 135 Jadiz
Magnite 65 Magnite
Umanite 90 Umanite
Gas Recycling
Frame Overclock Unstable
Icon Upgrade DamageGeneral

Pos +6 Damage
Neg x0 Weakpoint Damage Bonus
Neg x1.5 Base Spread
Neg x0.5 Movement Speed While Using

"Special hardened bullets combined with rerouting escaping gasses back into the chamber greatly increases the raw damage of the weapon but makes it more difficult to control and removes any bonus to weakpoint hits."
Credit 7800 Credits
Jadiz 105 Jadiz
Magnite 125 Magnite
Enor Pearl 70 Enor Pearl


Skins

Full gallery of skins can be seen at Weapon Skins.

Gallery

Trivia

  • This weapon has a slightly different FOV than Scout's other weapons.