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m (Cenrus moved page Zipline Gun to Zipline Launcher: renamed in the latest update)
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(renames instances of "gun" to "launcher")
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{{equipment infobox
 
{{equipment infobox
| name = Zipline Gun
+
| name = Zipline Launcher
 
| image = GearGraphic_ZiplinePistol.png
 
| image = GearGraphic_ZiplinePistol.png
 
| type = Support Tool
 
| type = Support Tool
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== About ==
 
== About ==
   
The '''Zipline Gun''' is a Support Tool used by the [[Gunner]]. It creates long-ranged ziplines which are designed to facilitate travel through the caves. The weapon features two barrels which fire the Zipline mount and cable from the bottom and front respectively.
+
The '''Zipline Launcher''' is a Support Tool used by the [[Gunner]]. It creates long-ranged ziplines which are designed to facilitate travel through the caves. The weapon features two barrels which fire the Zipline mount and cable from the bottom and front respectively.
   
 
To create a zipline the user must be standing on solid ground and aim the reticle in a way that is within the length and angle limitations; the zipline will then shoot out quickly and can be used near-instantly after firing. Ziplines are invincible – they will not be targeted by [[Creatures|enemies]] nor will they break when the ground beneath them is destroyed.
 
To create a zipline the user must be standing on solid ground and aim the reticle in a way that is within the length and angle limitations; the zipline will then shoot out quickly and can be used near-instantly after firing. Ziplines are invincible – they will not be targeted by [[Creatures|enemies]] nor will they break when the ground beneath them is destroyed.
   
Ziplines are powerful mobility tools which can carry any [[Dwarves|dwarf]] to a desired location. They can be used an infinite amount of times and it is possible to reverse directions when riding one by pressing E. Additionally, as of [[Update 28: Feeling Perky#Hotfix 8|Hotfix 8]] of [[Update 28: Feeling Perky]], the sliding speed is relative to the angle of the zipline. In other words, if a zipline is steeply angled, going down a zipline will make you go mildly faster, and vice versa, with the addition of "releasing the brake" while going down a zipline by holding W. This will significantly increase your speed as you quickly slide down the cable. Although overall travel speed on a zipline is fairly slow, it is not inhibited by movement-slowing effects such as [[Status_Effects#Sticky_Goo|Sticky Goo]], earthquakes in the [[Magma Core]] or – most importantly – while carrying heavy objects such as Gemstones ([[Aquarq]], [[Compressed Gold]], [[Jadiz]] etc.), [[Mini-M.U.L.E. Leg]]s or [[Cargo Crate|Cargo Crate Batteries]]. This makes the Zipline Gun an invaluable tool to carry on [[Point Extraction]] and [[Salvage Operation]] missions.
+
Ziplines are powerful mobility tools which can carry any [[Dwarves|dwarf]] to a desired location. They can be used an infinite amount of times and it is possible to reverse directions when riding one by pressing E. Additionally, as of [[Update 28: Feeling Perky#Hotfix 8|Hotfix 8]] of [[Update 28: Feeling Perky]], the sliding speed is relative to the angle of the zipline. In other words, if a zipline is steeply angled, going down a zipline will make you go mildly faster, and vice versa, with the addition of "releasing the brake" while going down a zipline by holding W. This will significantly increase your speed as you quickly slide down the cable. Although overall travel speed on a zipline is fairly slow, it is not inhibited by movement-slowing effects such as [[Status_Effects#Sticky_Goo|Sticky Goo]], earthquakes in the [[Magma Core]] or – most importantly – while carrying heavy objects such as Gemstones ([[Aquarq]], [[Compressed Gold]], [[Jadiz]] etc.), [[Mini-M.U.L.E. Leg]]s or [[Cargo Crate|Cargo Crate Batteries]]. This makes the Zipline Launcher an invaluable tool to carry on [[Point Extraction]] and [[Salvage Operation]] missions.
   
However, the Zipline Gun has many limitations, such as the length and angle constraints mentioned earlier – it can be difficult to find a decent zipline path in tightly clustered caves. The gun is also extremely light on ammo, with only a maximum of four ziplines available to use (3 in reserve, one loaded; one more in reserve when upgraded accordingly). The user must think carefully about how useful a given zipline will be before firing it. Using them for temporary jobs such as collecting [[Resources|ore veins]] is not advised as the remaining zipline will be pointless.
+
However, the Zipline Launcher has many limitations, such as the length and angle constraints mentioned earlier – it can be difficult to find a decent zipline path in tightly clustered caves. The launcher is also extremely light on ammo, with only a maximum of four ziplines available to use (3 in reserve, one loaded; one more in reserve when upgraded accordingly). The user must think carefully about how useful a given zipline will be before firing it. Using them for temporary jobs such as collecting [[Resources|ore veins]] is not advised as the remaining zipline will be pointless.
   
The most prominent flaw of the Zipline Gun is the vulnerability aspect. While riding a zipline a dwarf cannot move except for reversing their trajectory, which is often too slow to get out of harm's way unless ridden downwards on a steep angle. If a Dwarf takes too much damage while riding a zipline they will get knocked off the cable and fall, potentially to their death. Enemies with projectiles are especially dangerous to face while riding a zipline, particularly [[Mactera Spawn]] with their spit attack which can instantly knock a Dwarf off the zipline. Make sure the area is clear to ride before attaching oneself to the zipline, or else be ready for any hostiles.
+
The most prominent flaw of the Zipline Launcher is the vulnerability aspect. While riding a zipline a dwarf cannot move except for reversing their trajectory, which is often too slow to get out of harm's way unless ridden downwards on a steep angle. If a Dwarf takes too much damage while riding a zipline they will get knocked off the cable and fall, potentially to their death. Enemies with projectiles are especially dangerous to face while riding a zipline, particularly [[Mactera Spawn]] with their spit attack which can instantly knock a Dwarf off the zipline. Make sure the area is clear to ride before attaching oneself to the zipline, or else be ready for any hostiles.
   
 
{| class="wikitable"
 
{| class="wikitable"

Revision as of 11:54, 27 March 2020

Fully portable and constructed from lightweight components, this handy gadget will fire a steel-reinforced tether across any chasm you might happen upon in the depths.
— Item Description

About

The Zipline Launcher is a Support Tool used by the Gunner. It creates long-ranged ziplines which are designed to facilitate travel through the caves. The weapon features two barrels which fire the Zipline mount and cable from the bottom and front respectively.

To create a zipline the user must be standing on solid ground and aim the reticle in a way that is within the length and angle limitations; the zipline will then shoot out quickly and can be used near-instantly after firing. Ziplines are invincible – they will not be targeted by enemies nor will they break when the ground beneath them is destroyed.

Ziplines are powerful mobility tools which can carry any dwarf to a desired location. They can be used an infinite amount of times and it is possible to reverse directions when riding one by pressing E. Additionally, as of Hotfix 8 of Update 28: Feeling Perky, the sliding speed is relative to the angle of the zipline. In other words, if a zipline is steeply angled, going down a zipline will make you go mildly faster, and vice versa, with the addition of "releasing the brake" while going down a zipline by holding W. This will significantly increase your speed as you quickly slide down the cable. Although overall travel speed on a zipline is fairly slow, it is not inhibited by movement-slowing effects such as Sticky Goo, earthquakes in the Magma Core or – most importantly – while carrying heavy objects such as Gemstones (Aquarq, Compressed Gold, Jadiz etc.), Mini-M.U.L.E. Legs or Cargo Crate Batteries. This makes the Zipline Launcher an invaluable tool to carry on Point Extraction and Salvage Operation missions.

However, the Zipline Launcher has many limitations, such as the length and angle constraints mentioned earlier – it can be difficult to find a decent zipline path in tightly clustered caves. The launcher is also extremely light on ammo, with only a maximum of four ziplines available to use (3 in reserve, one loaded; one more in reserve when upgraded accordingly). The user must think carefully about how useful a given zipline will be before firing it. Using them for temporary jobs such as collecting ore veins is not advised as the remaining zipline will be pointless.

The most prominent flaw of the Zipline Launcher is the vulnerability aspect. While riding a zipline a dwarf cannot move except for reversing their trajectory, which is often too slow to get out of harm's way unless ridden downwards on a steep angle. If a Dwarf takes too much damage while riding a zipline they will get knocked off the cable and fall, potentially to their death. Enemies with projectiles are especially dangerous to face while riding a zipline, particularly Mactera Spawn with their spit attack which can instantly knock a Dwarf off the zipline. Make sure the area is clear to ride before attaching oneself to the zipline, or else be ready for any hostiles.

Initial Stats
Max Range 30m
Max Ammo 3
Reload Time 1.5s
Max Angle 30
Movement Speed 250

Modifications

There's three tiers and each tier has up to three upgrades, only one upgrade can be equipped per tier.

Gunner Upgrades
Mod Effect Description Price
Tier 1 Icon Upgrade Ammo
Expanded Ammo Bags
+1 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased! Credit 420 Credits

Jadiz 10 Jadiz

Icon Upgrade Angle
Upgraded Connection Joint
+5 Max Angle Increases the operational angle of the zipline Credit 420 Credits

Bismor 10 Bismor

Icon Upgrade Distance
Reinforced Anchor
+10 Max Range Zipline can span a greater distance Credit 420 Credits

Umanite 10 Umanite

Tier 2
Level 5
Icon Upgrade Distance
Reinforced Cable
+10 Max Range Zipline can span a greater distance Credit 1800 Credits

Jadiz 240 Jadiz
Umanite 130 Umanite

Tier 3
Level 10
Icon Upgrade FallDamage Resistance
Disconnection Protection
+ Fall Damage Reduction Takes less damage if you fall off the zipline Credit 960 Credits

Magnite 12 Magnite
Jadiz 16 Jadiz

Icon Upgrade MovementSpeed
Increased Motor Traction
+75 Movement Speed Can reach a higher top speed on the zipline Credit 960 Credits

Croppa 12 Croppa
Umanite 16 Umanite

Tips

  • Initial inertia gained while quickly sliding on a downwards slope will remain while dismounting. This creates the potential of making good leaping distance at the peak of the cable.
  • The maximum elevation, expressed as percentage, is 57.73%, for a maximum height difference of 17.3m.
    • Upgrading maximum angle increases this to 70.02%, and 21m.

Gallery