Initial Stats | ||||||||||||||
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“ | Each set of DRG issue armor is mounted on a highly modifiable undersuit, capable of transforming the capabilities of the armor considerably. Regrettably, R&D has as yet proven unable to utilize the suit's stillsuit capacity towards onboard production of alcohol. |
— Item Description |
The "Fox" Armor Rig is the Scout's piece of undersuit armor. It can be upgraded to improve its resistance against fall damage.
Modifications[]
There are four tiers of modifications and each tier has one to three upgrades. Only one modification can be equipped per tier.
Scout Upgrades | ||||
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Mod | Effect | In Game Description | Price | |
Tier 1 | Improved Generator |
-1s Regeneration Delay | "Shield begins to regenerate sooner." | |
Boosted Converter |
+2s Regeneration Delay +100% Regeneration Rate |
"Shield regenerates at a much faster rate but after a longer initial delay." | ||
Bigger Mineral Bag |
+5 Carry Capacity | "You can collect more of each mineral before needing to deposit." | ||
Tier 2 5 |
Overcharger |
+5 Shield | "Your shield can absorb more damage before breaking." | |
Healthy |
+20 Health | "Max health increased." | ||
Tier 3 10 |
Shock Absorbers |
+33% Fall Damage Resistance. | "Built-in shock absorbers make falling less painful." | |
Tier 4 15 |
Shockwave |
+ AoE Damage on Shield Break | "Your shield breaks violently, damaging all enemies around you in the process." | |
Static Discharge |
+ AoE Stun on Shield Break | "Whenever your shield breaks it releases a static discharge that has a chance to stun nearby enemies." | ||
Breathing Room |
+3s Revive Invulnerability | "Temporary invulnerability after being revived." |
Mastery[]
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three upgrades – +5 Health
- Four upgrades – Dusty Winds Armor Paintjob
- Six upgrades – +5 Health
- Seven upgrades – Azure Draft Armor Paintjob
- Nine upgrades – +5 Health
Stats breakdown[]
Unique Modifications[]
Shockwave[]
Shockwave
- Damage: 8-16
- Damage Type: Explosive
- Radius: 5 m
Static Discharge[]
Static Discharge
- Damage: 0.2 per tick
- Damage Type: Electric
- Interval: 0.2
- Duration: 2s
- Total Damage: 2
- Radius: 2 m
- Status Effect: Electrocution (Movement Speed ×0.2)
Armor Paintjob[]
- Main article: Armor Skins#Scout
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This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 34: Modest Expectations