“ | A dependable, hefty weapon. Usually not the first choice of proper dwarves, but the combination of heft, weight, and satisfying boom makes it worthwhile all the same. |
— Item Description |
About
The Deepcore GK2 assault rifle is the Scouts default primary weapon. While generally weaker than other weapons in terms of raw damage and fire rate, it packs high accuracy and ammunition for taking care of ranged creatures such as Mactera and Glyphid Acid Spitters. By default, the GK2 has a 20% stun chance, useful for keeping enemies at bay.
Without certain modifications, the Deepcore GK2 is generally weaker against stronger enemies, such as Glyphid Praetorians or Glyphid Dreadnoughts. When taking on tougher creatures, you may want to consider switching to your secondary weapon.
Initial Stats | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Modifications
There's five tiers and each tier has up to three upgrades, only one upgrade can be equipped per tier.
Unique Modifications
Battle Frenzy
Battle Frenzy gives the scout a 50% movement speed increase for three seconds after destroying any creature or object with the GK2. Only the killing blow needs to be dealt with the GK2, and the Scout does not have to have the weapon out to keep the speed bonus in effect. The speed bonus will stack with all other speed bonuses, except itself, and Grappling Gun's Momentum upgrade. Getting another kill with the GK2 will simply reset the timer.
Battle Cool
Battle Cool prevents bloom from accumulating when firing the GK2 for 1.5 seconds after destroying any creature or object with the GK2. Bloom from previous shots will continue to decay until the GK2 returns to its base accuracy. Base accuracy is affected by the Gyro Stabilisation upgrade. Recoil is not reduced by this bonus. Only the killing blow needs to be dealt with the GK2 to trigger the bonus. Getting another kill with the GK2 will simply reset the timer.
Trivia
|