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Afraid of the dark? No need, you've got me!
— the Scout
Scout
Scout
Class Details
Icon Scout
Voice Pitch 115%

The Scout is one of the four playable dwarves in the game. He is equipped with a 'Deepcore GK2' assault rifle, the 'Jury Rigged Boomstick" shotgun, a reusable Grappling Gun, and a Flare Gun that fires sticky flares.

About

As the Scout, you are the only one to carry the powerful Flare Gun, and the entire team depends on you for light. To scout ahead, you are also equipped with a Grappling Hook, letting you get to almost anywhere. But, while you are carrying an Assault Rifle and a Sawed off Shotgun, you should be careful not to get cut off from your team - the caves don't take kindly to lone explorers.
— Class Description

The Scout boasts the fastest movement speed in the game, due to his reusable Grappling Gun, and is the only class capable of placing sticky flares using his unique Flare Gun, that can be used to light up much larger areas than the normal flares are capable of. The Scout is also equipped with a light Assault Rifle and Sawed-Off Shotgun for close and long ranged encounters.

The Scout is able to choose from three different types of grenade: The Inhibitor Field Generator (IFG) which slows enemies down and reduces their damage, the Cryo Grenade which inflicts Frost damage and can potentially freeze enemies instantly, and the Pheromone Canister which covers an enemy in pheromones, turning them into a target for other enemies to attack.

With excellent mobility and the ability to illuminate areas, the Scout is the perfect class for navigating larger cave systems with a lot of wide-open space. Scouts should be first in line while running through cave systems, placing flares and marking hazards and ores wherever they may be. He has excellent synergy with the Engineer, as the latter can place platforms which the Scout can use to access materials normally out of reach with his Grapple Gun.

His damage potential may not be the highest but his Shotgun deals immense damage up close and can usually kill even Glyphid Praetorians in just two shots, while his Assault Rifle deals respectable, constant damage at medium range. With his unlockable weapons he gets access to a long-ranged rifle - the M1000 Classic - and a dual pair of rapid-fire SMGs - the Zhukov NUK17s. These guns can change the Scout's playstyle in drastic ways; the M1000 especially, boasting the longest range of any weapon in the game.

The Scout's range on his weapons is somewhat limited. With the exception of the M1000, all of his guns operate best at close to medium range. Distant targets such as Acidspitters and Menaces can give him trouble, requiring him to either engage with his Grapple Gun (which can be risky) or take cover. The Scout also suffers against large groups of enemies, as his weapons aren't suited for multiple targets and none of his grenades deal direct damage. Because of this he struggles to operate during Swarms, where large numbers of Glyphids can outpace his damage output. As a result, picking key targets such as Praetorians, Wardens and Grabbers is typically the Scout's best gameplan.

Equipment

All classes have eight pieces of gear, each of which can be individually upgraded using Credit credits and crafting resources. There's currently two unlockable weapons per class, each weapon has their own assignment. Once an assignment for a weapon has been completed it then can be purchased within the upgrade terminal.


Primary
Assault-rifle
Deepcore GK2
Assault Rifle
M1000
M1000 Classic
Semi-Automatic Rifle
Drak
DRAK-25 Plasma Carbine
Assault Rifle
Secondary
Sawedoff-shotgun
Jury-Rigged Boomstick
Shotgun
Dual machine pistols
Zhukov NUK17
Submachine Gun
Crossbow
Nishanka Boltshark X-80
Crossbow
Equipment
Grappling-gun
Grappling Hook
Support Tool
Flare-gun
Flare Gun
Support Tool
Armor
"Fox" Armor Rig
Armor Undersuit
Throwables
Grenade ifg
Inhibitor-Field Generator
Throwable
Grenade freeze
Cryo Grenade
Throwable
Grenade pheromone
Pheromone Canister
Throwable
150px-Grenade voltaic
Voltaic Stun Sweeper
Throwable


Basic Tips and Strategy

  • Deepcore GK2
    • This weapon is an excellent mid-range skirmishing tool which can quickly deal damage to individual targets. Upgrades to clip size and damage are the best options, as these let the Scout keep pumping out damage without pause.
    • The Battle Frenzy modification gives the Scout a a short speed boost every time he kills an enemy. The speed boost is useful for kiting large groups of enemies.
    • To maintain accuracy at long ranges, tap-fire slowly to prevent spread growth.
  • M1000 Classic
    • The M1000 is interesting due to its immense range - it has the best range of any of Scout's weapons and is arguably the longest-ranged weapon in the game. This makes it an excellent choice for picking off distant targets such as Menaces.
    • Holding down the fire button enters "Focus Mode" which slows the Scout's movespeed and zooms the screen in slightly. Doing so boosts weapon damage by %50, which is more than enough to instantly kill most enemies such as Glyphid Grunts and Mactera Spawn when aiming for their weak spots.
      • Choose upgrades which buff Focus Mode to turn the gun into a long-range sniper rifle, or upgrades which increase stability and clip size for a potent mid-range rifle with surprising mobility.
    • The Precision Terror modification will cause enemies to run away from you when you kill an enemy with a focused shot at their weakpoint. This comes in handy when a large group of enemies are closing in on you.
    • Focus Mode can be cancelled by switching to another weapon, reloading or swinging the Pickaxe.
  • Jury-Rigged Boomstick
    • Although it only has two shots, the Boomstick is capable of dealing immense damage against weak spots. It can usually kill Praetorians in just two shots when aimed for their weak spots, and it deals more than enough damage to instantly kill smaller enemies no matter where it's aimed.
      • Certain upgrades such as Blowthrough Rounds and Blast Wave let the gun damage multiple targets at once, further increasing its damage potential.
    • Unfortunately the weapon doesn't carry much reserve ammo and with only two shots to secure a kill with, accuracy is demanded of the Boomstick's user. However, this usually isnt an issue when operating at the suggested point-blank ranges.
  • Zhukov NUK17
    • The Zukov's firing speed and low accuracy make it a solid close ranged weapon.
    • Use it in conjunction with the M1000 Classic in order to make up for the M1000's lackluster close range effectiveness.
    • Always try to aim for weak spots with this weapon. the low per-shot damage makes it very ineffective against heavily armored enemies such as Praetorians.
  • Grappling Gun
    • The Grappling Hook is the fastest traversal method in the game, try not to leave your team behind.
    • Team up with the Engineer's Platform Gun to make ceiling resources more accessible.
    • The mobility granted by The Grappling Hook combined with the Field Medic perk makes the Scout great at reviving downed teammates.
    • The Momentum upgrade grants a speed boost which is fast enough to allow the scout to sprint while carrying heavy objects such as Aquarq and Mini-M.U.L.E. legs.
  • Flare Gun
    • Though it can be used as a weapon, damage caused by the Flare Gun is so minimal it barely counts.
    • Flares are best placed on ceilings or outcrops, which allow the flares to provide the most coverage.
    • Use the Flare Gun to spot Cave Leeches and unseen minerals, also useful during waves for spotting enemies.
  • Grenades
    • IFG
      • A fantastic tool used for slowing enemies in their tracks, the IFG deals no direct damage but is great for throwing into a swarm of enemies and halting their progress.
      • It allows time to retreat, opens opportunities to fire back or helps to round enemies up together to improve splash damage.
      • A great tool to use on targets with big weak spots like Praetorians, as it prevents them from turning around to cover their vulnerabilities effectively.
    • Cryo Grenade
      • Freezes enemies in place. Usually powerful enough to instantly freeze targets, though larger foes can thaw out faster.
      • Serves a similar role to the IFG, except the Cryo Grenade is faster but slightly less effective.
      • Frozen targets are unable to move and take greatly increased damage, especially on their weak spots.
      • The Cryo leaves behind a large white cloud of mist upon detonation, which can potentially obscure targets.
    • Pheromone Canister
      • Enemies don't need to be coated in pheromones to attack each other; unaffected enemies will still attack those who have been coated.
      • While it deals very little damage, this grenade is fantastic for tightly clustering enemies together, rendering them wide open to another Dwarf's grenade. Work with a class like the Gunner or Driller to throw a second explosive into the mix for total destruction.
      • Try throwing the canister onto a big target like a Praetorian; all surrounding enemies will then swarm the affected enemy, very quickly whittling down its health.

Voice Responses

Class Selected
  • "The truth is out there, so is the gold."
  • "Yeah, I don't so much 'scout' as make this operation possible!"
  • "Afraid of the dark? No need, you got me!"
  • "Allow me to 'illuminate' the situation! Ha ha ha ha ha!"
  • "Yeah, I got a grappling hook, what are you gonna do about it?"
  • "Time to light this shit up."
  • "Darkness? Ain't nothing."
  • "Let's move it."
  • "Keep them Shites off me, I'll keep the team alive!"
  • "Darkness, here I come!"
  • "I can get anywhere, anytime."

Trivia

  • Previously before Update 24: Explosive Expansion the Scout was the only class to carry a unique grenade, that being the IFG. All the other Dwarves carried simple frag grenades.
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