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Update 5: Dreadnought
Update 5
Previous
Update 4
A Home in Orbit
Next
Update 6
Open Alpha Preview


Update 5: Dreadnought mainly focused on visual improvements and new creatures. It went live on August 28th, 2017.

New Features

The new major content introduced in this update.

New Creatures

Six new creatures were introduced in this update, three neutral and three hostile.

  • Maggot - harmless critters that just hang around in the caves. So squishy.
  • Loot Bug - big fat grub full of tasty resources. Once you Pop, as they say...
  • Spitballer - a towering, sentient plant that shoots explosive spore pods at intruders.
  • Cave Vine - inquisitive polyps hanging from the ceilings.
  • Deeptora Swarm - swarms of stinging, angry insects. Destroy their hive to get rid of them.
  • The Dreadnought - the biggest and meanest Glyphid to date. You see the Dreadnaught coming at you, you better be prepared for a tough fight!

Patch Notes

  • Complete Overhaul of Glyphids:
    • New Models
    • New Animations
    • Overhauled sound
    • Enhanced Shaders
  • New Creatures:
    • Maggot - harmless critters that just hang around in the caves. So squishy.
    • Loot Bug - big fat grub full of tasty resources. Once you Pop, as they say...
    • Spitballer - a towering, sentient plant that shoots explosive spore pods at intruders.
    • Cave Vine - inquisitive polyps hanging from the ceilings.
    • Deeptora Swarm - swarms of stinging, angry insects. Destroy their hive to get rid of them.
    • The Dreadnought - the biggest and meanest Glyphid to date. You see the Dreadnaught coming at you, you better be prepared for a tough fight!
  • Improved Creature Behavior:
    • Better Pathfinding
    • More Responsive Behavior
  • New Mission:
    • Go on an entirely new mission for Deep Rock Galactic, codenamed “Lost Overhang”.
  • Biomes:
    • Ongoing work on enhancing underlying systems, allowing for more diverse biomes in future - much more to come
    • Tweaked basic biome to support the new features
  • Razer Chroma Support:
    • Different Color Scheme based on which class you play
      • The numpad keys lights up in the colors of the corresponding Character Class
    • F button lights up when you are able to throw Flares
      • Throwing a Flare makes a ripple effect
    • Health represented from F1 - F12
      • All keys blink red when taking damage to health
    • Shield represented on PrtScn, Scroll Lock and Pause buttons.
      • All keys blink blue when taking damage to shield
    • R lights up green while reloading
    • WASD are red, indicating the basic movement list
  • Audio:
    • Tons of new or overhauled Sound Effects
    • Loads of new ambient Music
    • For Extraction
    • For Mini boss
  • General Gameplay:
    • Lines for Dwarf Salutes
    • Dwarf Stuff
    • New Running Animations (in first person view)
    • New idle animations for all weapons
    • The dwarves now bust a move when there’s music playing nearby on the space rig
    • Salute your fellow dwarves using the V key ingame

Links


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