Introduced in Update 25: Endgame - Part 1 Weapon Overclocks are special mods that can be equipped to further increase the capabilities of class weapons. There are three types of Overclocks: Clean, gives a small boost with no penalty; Balanced, a decent boost with a decent penalty; and Unstable, a big boost with a big penalty. Weapon Overclocks can be obtained from weekly Deep Dives, with one being rewarded per variant, per week. They can also be unlocked from the Weekly Core Hunts and Forge Mastery rewards. The Overclocks must then be brought to the Forge to be crafted, at a cost of credits and crafting resources. Only one Overclock can be equipped per weapon.
List of Overclocks
Below is a list of every available Overclock in the game, as well as a list of Overclocks removed from the game. There are currently 98 Overclocks available and 8 removed Overclocks.
Driller
CRSPR Flamethrower
CRSPR Flamethrower [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Lighter Tanks
|
"Lighter weight gear means more fuel and sandwiches." | |||
Sticky Additive
|
"Special additive compound extends the Sticky Flame duration and increases direct damage." | |||
Compact Feed Valves
|
+25 Tank Size |
"The smaller mechanism allows for greater tank capacity and more fuel at the cost of reload speed and opperational range." | ||
Fuel Stream Diffuser
|
"Increases operation range but decreases the fuel flow rate." | |||
Face Melter
|
"This crazy bit of tweaking will give a big boost in damage and flow rate but at the cost of operational range and tank capacity." | |||
Sticky Fuel
|
+10 Sticky Flame DPS |
"Special fuel mixture extends the duration and damage of Sticky Flames but at the cost of tank capacity and total fuel." |
Cryo Cannon
Cryo Cannon [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Improved Thermal Efficiency
|
"Get all you can from your fuel and lose pressure slower from the main chamber." | |||
Tuned Cooler
|
+1 Freezing Power |
"Freeze things faster at the cost of a slower pump and turbine." | ||
Flow Rate Expansion
|
x2.7 Pressure Gain Rate |
"A low volume high pressure chamber paired with a high power pump increase the flow rate and repressurization speed but lower the max duration of sustained flow." | ||
Ice Spear
|
"Pressing the reload button dumps all the fluid in the chamber directly into the turbine, flash freezing it and launching an ice projectile. Side effects include an increased recharge delay and of course the large amount of fuel used." | |||
Ice Storm
|
x2 Damage |
"A change in the fuel mixture along with some heavy cooler unit tweaks means a lot more damage especially to frozen targets. However, freezing takes longer and the capacity of the pressure chamber is reduced." | ||
Snowball
|
"Pressing the reload button shoots all the cryofuel in the chamber at once as an AoE cryo-projectile. Besides the very large amount of fuel consumed, the operation overloads the whole system resulting in a much longer delay before regaining pressure and the modifications restrict the total amount of fuel you can carry." |
Subata 120
Subata 120 [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Chain Hit
|
+75% Weakpoint Chain Hit Chance | "Any shot that hits a weakspot has a high chance to ricochet into a nearby enemy." | ||
Homebrew Powder
|
"More damage on average but it's a bit inconsistent." | |||
Oversized Magazine
|
"Custom magazine that can fit a lot more ammo but it's a bit unwieldy and takes longer to reload." | |||
Automatic Fire
|
"Fully automatic action, watch out for the recoil." | |||
Explosive Reload
|
"Micro-explosives that explode inside hit targets when you reload. However these fancy bullets come at the cost of total ammo and magazine capacity." | |||
Tranquilizer Rounds
|
"Part bullet, part syringe these rounds are very effective at stunning most enemies." |
Experimental Plasma Charger
Experimental Plasma Charger [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Energy Rerouting
|
"A masterwork of engineering that improves charge speed and energy efficiency without affecting overall performance!" | |||
Magnetic Cooling Unit
|
"A high-tech solution to cleanly improve the cooling rate. The result is an increased number of shots that can be fired before overheating, a faster recovery from an overheat and an extended duration that a full charge can be maintained." | |||
Heat Pipe
|
-2 Charged Shot Ammo Use |
"By channeling exhaust heat back into the charge chamber a shot can be charged faster while using less energy. Unfortunately this process generates a lot more heat." | ||
Heavy Hitter
|
x1.6 Damage |
"Some extensive tweaking to how the shots are prepared can increase the pure damage of the weapon but at the cost of more heat per shot and a reduced battery size." | ||
Overcharger
|
x1.5 Charged Damage |
"Pushing the EPC to the limit will give you a significant increase in charge shot damage and a boost in the size of the explosion but at the cost of thermal efficiency and energy consumption." | ||
Persistent Plasma
|
"By changing how the plasma is layered within the charged projectile a slow and persistent discharge can be achieved upon impact. However this does reduce the instant damage done." |
Engineer
"Warthog" Auto 210
"Warthog" Auto 210 [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Stunner
|
+Stun Chance occurs on all body parts |
"Heavier rounds allow for Stun chance on all body parts, not just weakpoints. Shooting already stunned enemies with this overclock will deal extra damage." | ||
Light-Weight Magazines
|
"It's amazing how much material can be removed without affecting anything and lighter magazines means more magazines and faster reloading." | |||
Magnetic Pellet Alignment
|
x0.5 Base Spread |
"Electromagnets in the chamber greatly reduces shot spread and increases weakpoint damage at the cost of a slower rate of fire." | ||
Cycle Overload
|
+1 Damage |
"Heavy modification to the chamber greatly increases the maximum rate of fire and increases raw damage but reduces the weapon's accuracy and reload speed as a consequence." | ||
Mini Shells
|
+78 Max Ammo |
"Smaller shells designed around a new charge type reduce recoil and increase overall ammo and magazine capacity at the cost of raw damage." |
"Stubby" Voltaic SMG
"Stubby" Voltaic SMG [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Super-Slim Rounds
|
"Same power but in a smaller package giving slightly better accuracy and letting you fit a few more rounds in each magazine." | |||
Well Oiled Machine
|
"When you need a little more sustained damage." | |||
EM Refire Booster
|
"Use the electron circuit of the SMG to boost its fire rate and damage but the accuracy suffers as a result." | |||
Light-Weight Rounds
|
"They don't hit quite as hard, and can't handle fast fire rates but you sure can carry a lot more of them!" | |||
Turret Arc
|
"Use the gemini turrets as nodes in an electric arc. Zap! The downside is less ammo and a slower rate of fire." | |||
Turret EM Discharge
|
"Shoot a turret to turn it into the epicenter of an electric explosion! The bullet modifications unfortunately also lower the direct damage and magazine capacity." |
Deepcore 40mm PGL
Deepcore 40mm PGL [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Clean Sweep
|
"Increases the explosion radius and damage without any unwanted effects." | |||
Pack Rat
|
"You found a way to pack away two more rounds somewhere." | |||
Compact Rounds
|
"Smaller and lighter rounds means more rounds in the pocket at the cost of the explosion's effective radius and damage." | |||
RJ250 Compound
|
x1.7 Max Ammo |
"Use explosions to launch yourself and your teammates into the air." | ||
Fat Boy
|
x4 Area Damage |
"Big and deadly and dirty. Too bad plutonium is so heavy that you can only take a few rounds with you. And remember to take care with the fallout." | ||
Hyper Propellant
|
+385 Direct Damage |
"New super-high velocity projectiles trade explosive range for raw damage in a tight area. The increased weight of the rounds also limits how many you can carry." |
Breach Cutter
Breach Cutter [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Light-Weight Cases
|
"Bring more ammo with you and slam those cases in faster!" | |||
Roll Control
|
"A few tweaks to the launcher cause it to add roll to the projectile after it is ejected thus covering a larger area as it travels. Holding down the trigger as the line leaves the gun activates a remote connection which on the release of the trigger cause the line to stop rolling letting you lock its orientation." | |||
Stronger Plasma Current
|
"By improving the node's efficiency you can up the raw damage without too much fuss and it lasts a bit longer too!" | |||
Return to Sender
|
"Holding down the trigger after the line leaves the gun activates a remote connection which on the release of the trigger causes the line to change direction and move back towards the gun." | |||
High Voltage Crossover
|
"By passing an electric current through the plasma, the beam electrocutes anything it touches but the bulky hardware limits magazine capacity." | |||
Spinning Death
|
+Spinning Death |
"These modified plasma nodes convert most of the forward momentum into angular momentum stretching out the beam and continuously doing damage to the immediate area where it was launched. The nodes run for a longer duration but deal less damage every second. Due to the weight both magazine and total capacity is greatly reduced." | ||
Inferno
|
"Turn your Breach Cutter into a tool of burning death and destruction at the cost of ammo, and armor breaking. As a bonus the extreme internal heating keeps the targets burning for an extended period." |
Gunner
"Lead Storm" Powered Minigun
"Lead Storm" Powered Minigun [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
A Little More Oomph!
|
"Get the most out of each shot without compromising any of the gun's systems." | |||
Thinned Drum Walls
|
"Stuff more bullets into the ammo drum by thinning the material in non-critical areas." | |||
Burning Hell
|
"Turn the area just infront of the minigun into an even worse place by venting all the combustion gasses forward. However, it does overheat rather quickly." | |||
Compact Feed Mechanism
|
"More space left for ammo at the cost of a reduced rate of fire." | |||
Exhaust Vectoring
|
"Increases damage at a cost to accuracy." | |||
Bullet Hell
|
"Special bullets that ricochet off all surfaces and even enemies going on to hit nearby targets. However they deal less damage and are less accurate overall." | |||
Lead Storm
|
+4 Damage |
"Pushing things to the limit this overclock greatly increases damage output at the cost of consistently stunning targets and the kickback makes it almost impossible to move." |
"Thunderhead" Heavy Autocannon
"Thunderhead" Heavy Autocannon [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Composite Drums
|
"Lighter weight materials means you can carry even more ammo!" | |||
Splintering Shells
|
"Specially designed shells splinter into smaller pieces increasing the splash damage range." | |||
Carpet Bomber
|
"A few tweaks here and there and the autocannon can now shoot HE rounds! Direct damage is lower but the increased splash damage and range lets you saturate an area like no other weapon can." | |||
Combat Mobility
|
+35% Movement Speed While Using |
"Fancy custom ammo drums improve weapon balance making it more accurate and easier to handle on the move while the improved feed motor increases the speed with which the max fire rate is reached. All this however comes at the cost of magazine capacity." | ||
Big Bertha
|
+12 Damage |
"Extensive tweaks give a huge bump in raw damage at the cost of ammo capacity and fire rate." | ||
Neurotoxin Payload
|
+Neurotoxin Payload (50% Chance) |
"Channel your inner war criminal by mixing some neurotoxin into the explosive compound. The rounds deal less direct damage and splash damage, but affected bugs move slower and take lots of damage over time." |
"Bulldog" Heavy Revolver
"Bulldog" Heavy Revolver [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Chain Hit
|
"Any shot that hits a weakspot has a chance to ricochet into a nearby enemy." | |||
Homebrew Powder
|
"More damage on average but it's a bit inconsistent." | |||
Volatile Bullets
|
"Fuel on the fire! These rounds are extremely effective against burning targets but at the cost of direct damage dealt to unaffected creatures." | |||
Six Shooter
|
+2 Magazine Size |
"An updated casing profile lets you squeeze 2 more rounds into the cylinder and take a few more rounds with you, but all that filling and drilling has compromised the accuracy of the weapon and it takes longer to reload." | ||
Elephant Rounds
|
x2 Damage |
"Heavy tweaking has made it possible to use modified autocannon rounds in the revolver! The damage is crazy but so is the recoil and you can't carry as many rounds. Also, only 3 rounds fit in the gun and reload time is a bit slower but base accuracy is improved." | ||
Magic Bullets
|
"Smaller, bouncy bullets ricochet off hard surfaces, hitting nearby enemies like magic! Overall, the damage of the weapon is reduced, but you can carry a few more rounds due to their compact size." |
BRT7 Burst Fire Gun
BRT7 Burst Fire Gun [Expand/Collapse] | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Composite Casings
|
"Lighter rounds that permit a shorter delay between bursts and you can carry a few more of them as well. What's not to like?" | |||
Full Chamber Seal
|
"Meticulous sealing lets you get a bit more power out of each round and the attention to detail improves how easily the magazine slots in." | |||
Compact Mags
|
"You can carry even more ammo but the rate of fire needs to be toned back to avoid a jam and please take more care while reloading." | |||
Experimental Rounds
|
"A new shape to the bullet delivers a lot more damage but it's odd size means fewer rounds in the clip and a bit less ammo overall." | |||
Electro Minelets
|
"After impacting terrain, these high-tech bullets convert in to electro-minelets that will electrocute anything unfortunate enough to come close. However they don't last forever and the rounds themselves take more space in the clip and deal less direct damage." | |||
Micro Flechettes
|
x2 Max Ammo |
"Convert the BRT to fire small flechettes instead of slugs. Increases overall ammo and magazine size as well as reducing recoil but at the cost of raw damage." | ||
Lead Spray
|
"It ain't pretty but this overclock will tear apart anything that gets close, though it gets a bit iffy at range." |
Scout
Deepcore GK2
Deepcore GK2 [Expand/Collapse] | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Compact Ammo
|
"Stuff a few more of these compact rounds into each magazine and they have a bit less recoil as well." | |||
Gas Rerouting
|
"Increases the weapon's rate of fire without affecting performance and helps with magazine ejection as well." | |||
Homebrew Powder
|
"More damage on average but it's a bit inconsistent." | |||
Overclocked Firing Mechanism
|
"More bullets faster and it kicks like a mule." | |||
Bullets of Mercy
|
+50% Bonus Damage to Afflicted Targets |
"Deal significantly more damage to targets that are burning, stunned, electrocuted, frozen, poisoned, etc." | ||
AI Stability Engine
|
x0 Recoil |
"It's like it knows what you are going to do before you do it, compensating for all recoil and bullet spread. The system requires a lower rate of fire and the fin-stabilized rounds do less direct damage but give a bonus to weakpoint hits." | ||
Electrifying Reload
|
+Electric Reload (100% chance) |
"Embedded capacitors electrocute targets from the inside when you reload. However all that tech reduces total ammo and magazine capacity." |
M1000 Classic
M1000 Classic [Expand/Collapse] | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Hoverclock
|
"Your movement slows down for a few seconds while using focus mode in the air." | |||
Minimal Clips
|
"Increase clip capacity and speed up reloads by getting rid of dead weight on the clips." | |||
Active Stability System
|
+70% Focus Mode Movement Speed |
"Focus faster and without slowing down but all that fancy tech limits how quickly you can reload." | ||
Hipster
|
x1.913 Max Ammo x0.5 Recoil |
"A less powerful round together with a rebalancing of weight distribution, enlarged vents and a reshaped grip result in a rifle that is more controllable when hip-firing in quick succession but at the cost of pure damage output. As an added bonus you can carry more of the new ammunition." | ||
Electrocuting Focus Shots
|
+Electrocuting Focus Shots |
"Embedded capacitors in a copper core carry the electric charge from the EM coils used for focus shots and will electrocute the target at the cost of a reduced focus shot damage bonus." | ||
Supercooling Chamber
|
+125% Focused Shot Damage Bonus |
"Take the M1000'S focus mode to the extreme by supercooling the rounds before firing to improve their acceleration through the coils, but the extra coolant in the clips limits how much ammo you can bring." |
Jury-Rigged Boomstick
Jury-Rigged Boomstick [Expand/Collapse] | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Compact Shells
|
"You can carry a few more of these compact shells in your pockets and they are a bit faster to reload with." | |||
Special Powder
|
"Less like gunpowder and more like rocketfuel, this mixture gives a hell of a kick that you can use to get places." | |||
Stuffed Shells
|
"With a bit of patience and some luck you can get one more pellet and a few more grains of powder into each shell without affecting the gun's performance or losing an eye in the process." | |||
Shaped Shells
|
"Specially shaped shells result in a tighter shot, but you can't carry quite as many of them." | |||
Double Barrel
|
2x pellets |
"Unload both barrels at once, no regrets. As an added bonus the simultaneous firing of both shells has an amplifying effect on the blast wave" | ||
Jumbo Shells
|
"These large shells pack a lot more charge for a big increase in damage but they also take up more space so total ammo is limited." |
Zhukov NUK17
Zhukov NUK17 [Expand/Collapse] | |||
---|---|---|---|
Overclock | Effect | In Game Description | Price |
Minimal Magazines
|
"By filling away unnecessary material from the magazines you've made them lighter, and that means they pop out faster when reloading. Also the rounds can move more freely increasing the max rate of fire slightly." | ||
Custom Casings
|
"Fit more of these custom rounds in each magazine but at small reduction in the rate of fire" | ||
Cryo Minelets
|
+Cryo Minelets |
"After impacting terrain, these high-tech bullets convert into cryo-minelets that will super-cool anything that comes close. However they don't last forever and the rounds themselves take more space in the clip and deal less direct damage." | |
Embedded Detonators
|
+Embedded Detonators |
"Special bullets contain micro-explosives that detonate when you reload the weapon at the cost of total ammo, magazine capacity and direct damage." | |
Gas Recycling
|
+6 Damage |
"Special hardened bullets combined with rerouting escaping gasses back into the chamber greatly increases the raw damage of the weapon but makes it more difficult to control and removes any bonus to weakpoint hits." |
Removed Overclocks
Removed/Unused Overclocks [Expand/Collapse] | |||
---|---|---|---|
Overclock | Effect | In Game Description | Price |
Damage Spike
|
Scout's Zhukov NUK17 | ||
Ricochet
|
+?% ricochet chance on bullets |
Engineer's "Warthog" Auto 210 | |
Charge Explosives
|
Gunner's BRT7 Burst Fire Gun | ||
Combo Damage
|
+1 Damage per shot on consecutive shots |
Driller's Subata 120 | |
Improved Thermal Efficiency
|
Driller's Experimental Plasma Charger | ||
Last Not Least
|
Gunner's "Bulldog" Heavy Revolver | ||
Micro Rounds
|
Scout's Deepcore GK2 | ||
Smart Sleeper Rounds
|
+Smart Rounds find new targets on reload |
Gunner's BRT7 Burst Fire Gun |
See Also
Cosmetic Overclocks
The Forge
Deep Dives
Trivia
Some Overclocks were cut during testing.
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